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GPU: Note that resource naming functions are not thread safe.

cosmonaut 3 ماه پیش
والد
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c04b739df6
1فایلهای تغییر یافته به همراه4 افزوده شده و 0 حذف شده
  1. 4 0
      include/SDL3/SDL_gpu.h

+ 4 - 0
include/SDL3/SDL_gpu.h

@@ -2514,6 +2514,8 @@ extern SDL_DECLSPEC SDL_GPUTransferBuffer *SDLCALL SDL_CreateGPUTransferBuffer(
  * \param buffer a buffer to attach the name to.
  * \param text a UTF-8 string constant to mark as the name of the buffer.
  *
+ * \threadsafety This function is not thread safe, you must synchronize calls to this function.
+ *
  * \since This function is available since SDL 3.1.3.
  */
 extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBufferName(
@@ -2530,6 +2532,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBufferName(
  * \param texture a texture to attach the name to.
  * \param text a UTF-8 string constant to mark as the name of the texture.
  *
+ * \threadsafety This function is not thread safe, you must synchronize calls to this function.
+ *
  * \since This function is available since SDL 3.1.3.
  */
 extern SDL_DECLSPEC void SDLCALL SDL_SetGPUTextureName(