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@@ -568,6 +568,14 @@ static D3D12_PRIMITIVE_TOPOLOGY SDLToD3D12_PrimitiveType[] = {
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D3D_PRIMITIVE_TOPOLOGY_POINTLIST // POINTLIST
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};
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+static D3D12_PRIMITIVE_TOPOLOGY_TYPE SDLToD3D12_PrimitiveTopologyType[] = {
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+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, // TRIANGLELIST
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+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, // TRIANGLESTRIP
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+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, // LINELIST
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+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, // LINESTRIP
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+ D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT // POINTLIST
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+};
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+
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static D3D12_TEXTURE_ADDRESS_MODE SDLToD3D12_SamplerAddressMode[] = {
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D3D12_TEXTURE_ADDRESS_MODE_WRAP, // REPEAT
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D3D12_TEXTURE_ADDRESS_MODE_MIRROR, // MIRRORED_REPEAT
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@@ -2864,7 +2872,7 @@ static SDL_GPUGraphicsPipeline *D3D12_CreateGraphicsPipeline(
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D3D12_INTERNAL_ConvertVertexInputState(createinfo->vertex_input_state, inputElementDescs, renderer->semantic);
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}
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- psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
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+ psoDesc.PrimitiveTopologyType = SDLToD3D12_PrimitiveTopologyType[createinfo->primitive_type];
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if (!D3D12_INTERNAL_ConvertRasterizerState(createinfo->rasterizer_state, &psoDesc.RasterizerState)) {
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return NULL;
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