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@@ -468,7 +468,9 @@ static void _Redraw(int rendererID)
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SDL_Renderer *renderer = state->renderers[rendererID];
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SDL_FRect drawnTextRect, cursorRect, underlineRect;
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drawnTextRect.x = textRect.x;
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+ drawnTextRect.y = 0;
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drawnTextRect.w = 0;
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+ drawnTextRect.h = 0;
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SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
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SDL_RenderFillRect(renderer, &textRect);
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