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d3d12: actually execute the pending commands before processing resize

This makes sure all the resources are in the expected state

Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
(cherry-picked from commit df1bd07dee4e167bec5ac8b606461f2007bc7b10)
Sam Lantinga 2 years ago
parent
commit
c0d1f73247
1 changed files with 1 additions and 2 deletions
  1. 1 2
      src/render/direct3d12/SDL_render_d3d12.c

+ 1 - 2
src/render/direct3d12/SDL_render_d3d12.c

@@ -1287,8 +1287,7 @@ D3D12_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
     D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor;
 
     /* Release resources in the current command list */
-    D3D_CALL(data->commandList, Close);
-    D3D12_ResetCommandList(data);
+    D3D12_IssueBatch(data);
     D3D_CALL(data->commandList, OMSetRenderTargets, 0, NULL, FALSE, NULL);
 
     /* Release render targets */