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video: Change capitalization on various OpenGL attribute typedefs.

Ryan C. Gordon 5 months ago
parent
commit
c0e9205a92

+ 12 - 0
build-scripts/SDL_migration.cocci

@@ -3715,3 +3715,15 @@ typedef SDL_bool, bool;
 @@
 - SDL_BUTTON
 + SDL_BUTTON_MASK
+@@
+@@
+- SDL_GLprofile
++ SDL_GLProfile
+@@
+@@
+- SDL_GLcontextFlag
++ SDL_GLContextFlag
+@@
+@@
+- SDL_GLcontextReleaseFlag
++ SDL_GLContextReleaseFlag

+ 3 - 0
docs/README-migration.md

@@ -2229,6 +2229,9 @@ The following symbols have been renamed:
 * SDL_DISPLAYEVENT_DISCONNECTED => SDL_EVENT_DISPLAY_REMOVED
 * SDL_DISPLAYEVENT_MOVED => SDL_EVENT_DISPLAY_MOVED
 * SDL_DISPLAYEVENT_ORIENTATION => SDL_EVENT_DISPLAY_ORIENTATION
+* SDL_GLcontextFlag => SDL_GLContextFlag
+* SDL_GLcontextReleaseFlag => SDL_GLContextReleaseFlag
+* SDL_GLprofile => SDL_GLProfile
 * SDL_WINDOWEVENT_CLOSE => SDL_EVENT_WINDOW_CLOSE_REQUESTED
 * SDL_WINDOWEVENT_DISPLAY_CHANGED => SDL_EVENT_WINDOW_DISPLAY_CHANGED
 * SDL_WINDOWEVENT_ENTER => SDL_EVENT_WINDOW_MOUSE_ENTER

+ 6 - 0
include/SDL3/SDL_oldnames.h

@@ -659,6 +659,9 @@
 
 /* ##SDL_video.h */
 #define SDL_GL_DeleteContext SDL_GL_DestroyContext
+#define SDL_GLcontextFlag SDL_GLContextFlag
+#define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag
+#define SDL_GLprofile SDL_GLProfile
 #define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
 #define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
 #define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
@@ -1297,6 +1300,9 @@
 
 /* ##SDL_video.h */
 #define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext
+#define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag
+#define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag
+#define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile
 #define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
 #define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
 #define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint

+ 6 - 6
include/SDL3/SDL_video.h

@@ -353,11 +353,11 @@ typedef enum SDL_GLattr
     SDL_GL_RETAINED_BACKING,            /**< not used (deprecated). */
     SDL_GL_CONTEXT_MAJOR_VERSION,       /**< OpenGL context major version. */
     SDL_GL_CONTEXT_MINOR_VERSION,       /**< OpenGL context minor version. */
-    SDL_GL_CONTEXT_FLAGS,               /**< some combination of 0 or more of elements of the SDL_GLcontextFlag enumeration; defaults to 0. */
-    SDL_GL_CONTEXT_PROFILE_MASK,        /**< type of GL context (Core, Compatibility, ES). See SDL_GLprofile; default value depends on platform. */
+    SDL_GL_CONTEXT_FLAGS,               /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */
+    SDL_GL_CONTEXT_PROFILE_MASK,        /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */
     SDL_GL_SHARE_WITH_CURRENT_CONTEXT,  /**< OpenGL context sharing; defaults to 0. */
     SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,    /**< requests sRGB capable visual; defaults to 0. */
-    SDL_GL_CONTEXT_RELEASE_BEHAVIOR,    /**< sets context the release behavior. See SDL_GLcontextReleaseFlag; defaults to FLUSH. */
+    SDL_GL_CONTEXT_RELEASE_BEHAVIOR,    /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */
     SDL_GL_CONTEXT_RESET_NOTIFICATION,  /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */
     SDL_GL_CONTEXT_NO_ERROR,
     SDL_GL_FLOATBUFFERS,
@@ -369,7 +369,7 @@ typedef enum SDL_GLattr
  *
  * \since This datatype is available since SDL 3.1.3.
  */
-typedef Uint32 SDL_GLprofile;
+typedef Uint32 SDL_GLProfile;
 
 #define SDL_GL_CONTEXT_PROFILE_CORE           0x0001  /**< OpenGL Core Profile context */
 #define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  0x0002  /**< OpenGL Compatibility Profile context */
@@ -381,7 +381,7 @@ typedef Uint32 SDL_GLprofile;
  *
  * \since This datatype is available since SDL 3.1.3.
  */
-typedef Uint32 SDL_GLcontextFlag;
+typedef Uint32 SDL_GLContextFlag;
 
 #define SDL_GL_CONTEXT_DEBUG_FLAG              0x0001
 #define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002
@@ -395,7 +395,7 @@ typedef Uint32 SDL_GLcontextFlag;
  *
  * \since This datatype is available since SDL 3.1.3.
  */
-typedef Uint32 SDL_GLcontextReleaseFlag;
+typedef Uint32 SDL_GLContextReleaseFlag;
 
 #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   0x0000
 #define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  0x0001