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@@ -139,26 +139,26 @@ static void loop(void)
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a = (angle * 3.1415f) / 180.0f;
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verts[0].position.x = cx + d * SDL_cosf(a);
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verts[0].position.y = cy + d * SDL_sinf(a);
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- verts[0].color.r = 0xFF;
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+ verts[0].color.r = 1.0f;
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verts[0].color.g = 0;
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verts[0].color.b = 0;
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- verts[0].color.a = 0xFF;
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+ verts[0].color.a = 1.0f;
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a = ((angle + 120) * 3.1415f) / 180.0f;
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verts[1].position.x = cx + d * SDL_cosf(a);
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verts[1].position.y = cy + d * SDL_sinf(a);
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verts[1].color.r = 0;
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- verts[1].color.g = 0xFF;
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+ verts[1].color.g = 1.0f;
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verts[1].color.b = 0;
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- verts[1].color.a = 0xFF;
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+ verts[1].color.a = 1.0f;
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a = ((angle + 240) * 3.1415f) / 180.0f;
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verts[2].position.x = cx + d * SDL_cosf(a);
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verts[2].position.y = cy + d * SDL_sinf(a);
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verts[2].color.r = 0;
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verts[2].color.g = 0;
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- verts[2].color.b = 0xFF;
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- verts[2].color.a = 0xFF;
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+ verts[2].color.b = 1.0f;
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+ verts[2].color.a = 1.0f;
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if (use_texture) {
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verts[0].tex_coord.x = 0.5f;
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