Quellcode durchsuchen

Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries

Sam Lantinga vor 2 Jahren
Ursprung
Commit
c2432f8d0d
52 geänderte Dateien mit 158 neuen und 155 gelöschten Zeilen
  1. 1 1
      Android.mk
  2. 16 16
      CMakeLists.txt
  3. 7 7
      SDL3Config.cmake.in
  4. 2 2
      VisualC-GDK/SDL.sln
  5. 2 2
      VisualC-GDK/SDL_main/SDL_main.vcxproj
  6. 2 2
      VisualC-GDK/SDL_test/SDL_test.vcxproj
  7. 2 2
      VisualC-GDK/tests/testgamecontroller/testgamecontroller.vcxproj
  8. 3 3
      VisualC-GDK/tests/testgdk/testgdk.vcxproj
  9. 3 3
      VisualC-GDK/tests/testsprite2/testsprite2.vcxproj
  10. 2 2
      VisualC/SDL.sln
  11. 2 2
      VisualC/SDL_main/SDL_main.vcxproj
  12. 2 2
      VisualC/SDL_test/SDL_test.vcxproj
  13. 13 13
      VisualC/pkg-support/cmake/sdl3-config.cmake
  14. 2 2
      VisualC/tests/checkkeys/checkkeys.vcxproj
  15. 1 1
      VisualC/tests/controllermap/controllermap.vcxproj
  16. 1 1
      VisualC/tests/loopwave/loopwave.vcxproj
  17. 2 2
      VisualC/tests/testatomic/testatomic.vcxproj
  18. 2 2
      VisualC/tests/testautomation/testautomation.vcxproj
  19. 3 3
      VisualC/tests/testdraw2/testdraw2.vcxproj
  20. 2 2
      VisualC/tests/testfile/testfile.vcxproj
  21. 1 1
      VisualC/tests/testgamecontroller/testgamecontroller.vcxproj
  22. 3 3
      VisualC/tests/testgesture/testgesture.vcxproj
  23. 3 3
      VisualC/tests/testgl2/testgl2.vcxproj
  24. 2 2
      VisualC/tests/testgles2/testgles2.vcxproj
  25. 2 2
      VisualC/tests/testjoystick/testjoystick.vcxproj
  26. 1 1
      VisualC/tests/testoverlay2/testoverlay2.vcxproj
  27. 2 2
      VisualC/tests/testplatform/testplatform.vcxproj
  28. 2 2
      VisualC/tests/testpower/testpower.vcxproj
  29. 2 2
      VisualC/tests/testrendertarget/testrendertarget.vcxproj
  30. 2 2
      VisualC/tests/testrumble/testrumble.vcxproj
  31. 2 2
      VisualC/tests/testscale/testscale.vcxproj
  32. 1 1
      VisualC/tests/testsensor/testsensor.vcxproj
  33. 2 2
      VisualC/tests/testshape/testshape.vcxproj
  34. 2 2
      VisualC/tests/testsprite2/testsprite2.vcxproj
  35. 2 2
      VisualC/tests/testsurround/testsurround.vcxproj
  36. 2 2
      VisualC/tests/testvulkan/testvulkan.vcxproj
  37. 2 2
      VisualC/tests/testwm2/testwm2.vcxproj
  38. 2 2
      VisualC/tests/testyuv/testyuv.vcxproj
  39. 3 3
      Xcode/SDL/pkg-support/resources/CMake/sdl3-config.cmake
  40. 1 1
      build-scripts/androidbuildlibs.sh
  41. 11 11
      cmake/test/CMakeLists.txt
  42. 1 1
      cmake/test/jni/Android.mk
  43. 2 2
      docs/README-android.md
  44. 8 7
      docs/README-cmake.md
  45. 7 7
      docs/README-gdk.md
  46. 5 3
      docs/README-migration.md
  47. 1 1
      docs/README-n3ds.md
  48. 2 2
      docs/README-visualc.md
  49. 1 1
      docs/README-winrt.md
  50. 2 2
      include/SDL3/SDL_main.h
  51. 1 1
      src/main/psp/SDL_psp_main.c
  52. 8 8
      test/CMakeLists.txt

+ 1 - 1
Android.mk

@@ -122,7 +122,7 @@ LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
 
 LOCAL_MODULE := SDL3_main
 
-LOCAL_MODULE_FILENAME := libSDL3main
+LOCAL_MODULE_FILENAME := libSDL3_main
 
 include $(BUILD_STATIC_LIBRARY)
 

+ 16 - 16
CMakeLists.txt

@@ -429,7 +429,7 @@ foreach(_SUB ${SDL_SUBSYSTEMS})
 endforeach()
 
 # Allow some projects to be built conditionally.
-set_option(SDL3_DISABLE_SDL3MAIN   "Disable building/installation of SDL3main" OFF)
+set_option(SDL3_DISABLE_SDL3MAIN   "Disable building/installation of SDL3_main" OFF)
 set_option(SDL3_DISABLE_INSTALL    "Disable installation of SDL3" ${SDL3_SUBPROJECT})
 set_option(SDL3_DISABLE_UNINSTALL  "Disable uninstallation of SDL3" OFF)
 
@@ -2042,7 +2042,7 @@ elseif(WINDOWS)
   if(MINGW OR CYGWIN)
     if(NOT SDL3_DISABLE_SDL3MAIN)
       list(APPEND SDL_CFLAGS "-Dmain=SDL_main")
-      list(INSERT SDL_LIBS 0 "-lSDL3main")
+      list(INSERT SDL_LIBS 0 "-lSDL3_main")
     endif(NOT SDL3_DISABLE_SDL3MAIN)
     list(INSERT SDL_LIBS 0 "-lmingw32" "-mwindows")
   endif()
@@ -2680,7 +2680,7 @@ elseif(PSP)
       psppower
   )
   if(NOT SDL3_DISABLE_SDL3MAIN)
-    list(INSERT SDL_LIBS 0 "-lSDL3main")
+    list(INSERT SDL_LIBS 0 "-lSDL3_main")
   endif(NOT SDL3_DISABLE_SDL3MAIN)
 
 elseif(PS2)
@@ -3191,11 +3191,11 @@ endif()
 set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS} ${EXTRA_CFLAGS_BUILD}")
 
 if(NOT WINDOWS_STORE AND NOT SDL3_DISABLE_SDL3MAIN)
-  # Build SDLmain
-  add_library(SDL3main STATIC ${SDLMAIN_SOURCES})
+  # Build SDL_main
+  add_library(SDL3_main STATIC ${SDLMAIN_SOURCES})
   # alias target for in-tree builds
-  add_library(SDL3::SDL3main ALIAS SDL3main)
-  target_include_directories(SDL3main
+  add_library(SDL3::SDL3_main ALIAS SDL3_main)
+  target_include_directories(SDL3_main
     PRIVATE
       "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
     PUBLIC
@@ -3204,18 +3204,18 @@ if(NOT WINDOWS_STORE AND NOT SDL3_DISABLE_SDL3MAIN)
       "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
   )
   if (WIN32)
-    target_link_libraries(SDL3main PRIVATE shell32)
+    target_link_libraries(SDL3_main PRIVATE shell32)
   endif()
   if(MINGW OR CYGWIN)
     cmake_minimum_required(VERSION 3.13)
     if(CMAKE_SIZEOF_VOID_P EQUAL 4)
-      target_link_options(SDL3main PUBLIC "$<$<STREQUAL:$<TARGET_PROPERTY:TYPE>,EXECUTABLE>:-Wl,--undefined=_WinMain@16>")
+      target_link_options(SDL3_main PUBLIC "$<$<STREQUAL:$<TARGET_PROPERTY:TYPE>,EXECUTABLE>:-Wl,--undefined=_WinMain@16>")
     else()
-      target_link_options(SDL3main PUBLIC "$<$<STREQUAL:$<TARGET_PROPERTY:TYPE>,EXECUTABLE>:-Wl,--undefined=WinMain>")
+      target_link_options(SDL3_main PUBLIC "$<$<STREQUAL:$<TARGET_PROPERTY:TYPE>,EXECUTABLE>:-Wl,--undefined=WinMain>")
     endif()
   endif()
   if (NOT ANDROID)
-    set_target_properties(SDL3main PROPERTIES DEBUG_POSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
+    set_target_properties(SDL3_main PROPERTIES DEBUG_POSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
   endif()
 endif()
 
@@ -3341,9 +3341,9 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DSDL_BUILD_MICRO_VERSION=${SDL_MICRO_VERSIO
 if(SDL_TEST)
   file(GLOB TEST_SOURCES ${SDL3_SOURCE_DIR}/src/test/*.c)
   add_library(SDL3_test STATIC ${TEST_SOURCES})
-  add_library(SDL3::SDL3test ALIAS SDL3_test)
+  add_library(SDL3::SDL3_test ALIAS SDL3_test)
   set_target_properties(SDL3_test PROPERTIES
-      EXPORT_NAME SDL3test)
+      EXPORT_NAME SDL3_test)
   target_include_directories(SDL3_test
     PRIVATE
       "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
@@ -3365,7 +3365,7 @@ if(NOT SDL3_DISABLE_INSTALL)
   endif()
 
   if(NOT WINDOWS_STORE AND NOT SDL3_DISABLE_SDL3MAIN)
-    install(TARGETS SDL3main EXPORT SDL3mainTargets
+    install(TARGETS SDL3_main EXPORT SDL3mainTargets
       LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
       ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
       RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
@@ -3425,7 +3425,7 @@ if(NOT SDL3_DISABLE_INSTALL)
     )
     if(ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7)
       install(EXPORT_ANDROID_MK SDL3mainTargets
-        DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/ndk-modules/SDL3main")
+        DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/ndk-modules/SDL3_main")
     endif()
   endif()
 
@@ -3449,7 +3449,7 @@ if(NOT SDL3_DISABLE_INSTALL)
     )
     if(ANDROID AND NOT CMAKE_VERSION VERSION_LESS 3.7)
       install(EXPORT_ANDROID_MK SDL3testTargets
-        DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/ndk-modules/SDL3test")
+        DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/ndk-modules/SDL3_test")
     endif()
   endif()
 

+ 7 - 7
SDL3Config.cmake.in

@@ -23,11 +23,11 @@ if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3staticTargets.cmake")
 endif()
 if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3mainTargets.cmake")
   include("${CMAKE_CURRENT_LIST_DIR}/SDL3mainTargets.cmake")
-  set(SDL3_SDL3main_FOUND TRUE)
+  set(SDL3_SDL3_main_FOUND TRUE)
 endif()
 if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3testTargets.cmake")
   include("${CMAKE_CURRENT_LIST_DIR}/SDL3testTargets.cmake")
-  set(SDL3_SDL3test_FOUND TRUE)
+  set(SDL3_SDL3_test_FOUND TRUE)
 endif()
 
 check_required_components(SDL3)
@@ -56,10 +56,10 @@ set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
 set(SDL3_STATIC_PRIVATE_LIBS)
 
 set(SDL3MAIN_LIBRARY)
-if(TARGET SDL3::SDL3main)
-  set(SDL3MAIN_LIBRARY SDL3::SDL3main)
-  list(INSERT SDL3_LIBRARIES 0 SDL3::SDL3main)
-  list(INSERT SDL3_STATIC_LIBRARIES 0 SDL3::SDL3main)
+if(TARGET SDL3::SDL3_main)
+  set(SDL3MAIN_LIBRARY SDL3::SDL3_main)
+  list(INSERT SDL3_LIBRARIES 0 SDL3::SDL3_main)
+  list(INSERT SDL3_STATIC_LIBRARIES 0 SDL3::SDL3_main)
 endif()
 
-set(SDL3TEST_LIBRARY SDL3::SDL3test)
+set(SDL3TEST_LIBRARY SDL3::SDL3_test)

+ 2 - 2
VisualC-GDK/SDL.sln

@@ -6,11 +6,11 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_main", "SDL_main\SDL_main.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
 EndProject

+ 2 - 2
VisualC-GDK/SDLmain/SDLmain.vcxproj → VisualC-GDK/SDL_main/SDL_main.vcxproj

@@ -30,9 +30,9 @@
     <ClCompile Include="..\..\src\main\gdk\SDL_gdk_main.c" />
   </ItemGroup>
   <PropertyGroup Label="Globals">
-    <ProjectName>SDL3main</ProjectName>
+    <ProjectName>SDL3_main</ProjectName>
     <ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
-    <RootNamespace>SDLmain</RootNamespace>
+    <RootNamespace>SDL_main</RootNamespace>
     <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

+ 2 - 2
VisualC-GDK/SDLtest/SDLtest.vcxproj → VisualC-GDK/SDL_test/SDL_test.vcxproj

@@ -27,9 +27,9 @@
     </ProjectConfiguration>
   </ItemGroup>
   <PropertyGroup Label="Globals">
-    <ProjectName>SDL3test</ProjectName>
+    <ProjectName>SDL3_test</ProjectName>
     <ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
-    <RootNamespace>SDLtest</RootNamespace>
+    <RootNamespace>SDL_test</RootNamespace>
     <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

+ 2 - 2
VisualC-GDK/tests/testgamecontroller/testgamecontroller.vcxproj

@@ -273,7 +273,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -441,4 +441,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 3 - 3
VisualC-GDK/tests/testgdk/testgdk.vcxproj

@@ -297,13 +297,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -398,4 +398,4 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 3 - 3
VisualC-GDK/tests/testsprite2/testsprite2.vcxproj

@@ -297,13 +297,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -392,4 +392,4 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 2 - 2
VisualC/SDL.sln

@@ -4,7 +4,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_main", "SDL_main\SDL_main.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
 EndProject
@@ -40,7 +40,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshap
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
 EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
 EndProject

+ 2 - 2
VisualC/SDLmain/SDLmain.vcxproj → VisualC/SDL_main/SDL_main.vcxproj

@@ -19,9 +19,9 @@
     </ProjectConfiguration>
   </ItemGroup>
   <PropertyGroup Label="Globals">
-    <ProjectName>SDL3main</ProjectName>
+    <ProjectName>SDL3_main</ProjectName>
     <ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
-    <RootNamespace>SDLmain</RootNamespace>
+    <RootNamespace>SDL_main</RootNamespace>
     <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

+ 2 - 2
VisualC/SDLtest/SDLtest.vcxproj → VisualC/SDL_test/SDL_test.vcxproj

@@ -19,9 +19,9 @@
     </ProjectConfiguration>
   </ItemGroup>
   <PropertyGroup Label="Globals">
-    <ProjectName>SDL3test</ProjectName>
+    <ProjectName>SDL3_test</ProjectName>
     <ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
-    <RootNamespace>SDLtest</RootNamespace>
+    <RootNamespace>SDL_test</RootNamespace>
     <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

+ 13 - 13
VisualC/pkg-support/cmake/sdl3-config.cmake

@@ -48,9 +48,9 @@ set(SDL3_INCLUDE_DIRS           "${SDL3_INCLUDE_DIR}")
 set_and_check(SDL3_BINDIR       "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}")
 set_and_check(SDL3_LIBDIR       "${SDL3_PREFIX}/lib/${_sdl_arch_subdir}")
 
-set(SDL3_LIBRARIES      SDL3::SDL3main SDL3::SDL3)
-set(SDL3MAIN_LIBRARY    SDL3::SDL3main)
-set(SDL3TEST_LIBRARY    SDL3::SDL3test)
+set(SDL3_LIBRARIES      SDL3::SDL3_main SDL3::SDL3)
+set(SDL3MAIN_LIBRARY    SDL3::SDL3_main)
+set(SDL3TEST_LIBRARY    SDL3::SDL3_test)
 
 
 # All targets are created, even when some might not be requested though COMPONENTS.
@@ -77,32 +77,32 @@ endif()
 unset(_sdl3_library)
 unset(_sdl3_dll_library)
 
-set(_sdl3main_library "${SDL3_LIBDIR}/SDL3main.lib")
+set(_sdl3main_library "${SDL3_LIBDIR}/SDL3_main.lib")
 if(EXISTS "${_sdl3main_library}")
-    if(NOT TARGET SDL3::SDL3main)
-        add_library(SDL3::SDL3main STATIC IMPORTED)
-        set_target_properties(SDL3::SDL3main
+    if(NOT TARGET SDL3::SDL3_main)
+        add_library(SDL3::SDL3_main STATIC IMPORTED)
+        set_target_properties(SDL3::SDL3_main
         PROPERTIES
             IMPORTED_LOCATION "${_sdl3main_library}"
         )
     endif()
-    set(SDL3_SDL3main_FOUND TRUE)
+    set(SDL3_SDL3_main_FOUND TRUE)
 else()
     set(SDL3_SDL3_FOUND FALSE)
 endif()
 unset(_sdl3main_library)
 
-set(_sdl3test_library "${SDL3_LIBDIR}/SDL3test.lib")
+set(_sdl3test_library "${SDL3_LIBDIR}/SDL3_test.lib")
 if(EXISTS "${_sdl3test_library}")
-    if(NOT TARGET SDL3::SDL3test)
-        add_library(SDL3::SDL3test STATIC IMPORTED)
-        set_target_properties(SDL3::SDL3test
+    if(NOT TARGET SDL3::SDL3_test)
+        add_library(SDL3::SDL3_test STATIC IMPORTED)
+        set_target_properties(SDL3::SDL3_test
             PROPERTIES
                 INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIRS}"
                 IMPORTED_LOCATION "${_sdl3test_library}"
         )
     endif()
-    set(SDL3_SDL3test_FOUND TRUE)
+    set(SDL3_SDL3_test_FOUND TRUE)
 else()
     set(SDL3_SDL3_FOUND FALSE)
 endif()

+ 2 - 2
VisualC/tests/checkkeys/checkkeys.vcxproj

@@ -194,13 +194,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 1 - 1
VisualC/tests/controllermap/controllermap.vcxproj

@@ -188,7 +188,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 1 - 1
VisualC/tests/loopwave/loopwave.vcxproj

@@ -194,7 +194,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 2 - 2
VisualC/tests/testatomic/testatomic.vcxproj

@@ -188,7 +188,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -201,4 +201,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 2 - 2
VisualC/tests/testautomation/testautomation.vcxproj

@@ -188,13 +188,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 3 - 3
VisualC/tests/testdraw2/testdraw2.vcxproj

@@ -188,13 +188,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -207,4 +207,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 2 - 2
VisualC/tests/testfile/testfile.vcxproj

@@ -188,7 +188,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -201,4 +201,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 1 - 1
VisualC/tests/testgamecontroller/testgamecontroller.vcxproj

@@ -188,7 +188,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 3 - 3
VisualC/tests/testgesture/testgesture.vcxproj

@@ -188,13 +188,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -207,4 +207,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 3 - 3
VisualC/tests/testgl2/testgl2.vcxproj

@@ -192,13 +192,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -211,4 +211,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 2 - 2
VisualC/tests/testgles2/testgles2.vcxproj

@@ -188,13 +188,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 2 - 2
VisualC/tests/testjoystick/testjoystick.vcxproj

@@ -188,7 +188,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -201,4 +201,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 1 - 1
VisualC/tests/testoverlay2/testoverlay2.vcxproj

@@ -188,7 +188,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 2 - 2
VisualC/tests/testplatform/testplatform.vcxproj

@@ -216,7 +216,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -229,4 +229,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 2 - 2
VisualC/tests/testpower/testpower.vcxproj

@@ -188,7 +188,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -201,4 +201,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 2 - 2
VisualC/tests/testrendertarget/testrendertarget.vcxproj

@@ -188,13 +188,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 2 - 2
VisualC/tests/testrumble/testrumble.vcxproj

@@ -188,7 +188,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -201,4 +201,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 2 - 2
VisualC/tests/testscale/testscale.vcxproj

@@ -188,13 +188,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 1 - 1
VisualC/tests/testsensor/testsensor.vcxproj

@@ -188,7 +188,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 2 - 2
VisualC/tests/testshape/testshape.vcxproj

@@ -188,7 +188,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -201,4 +201,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 2 - 2
VisualC/tests/testsprite2/testsprite2.vcxproj

@@ -188,13 +188,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 2 - 2
VisualC/tests/testsurround/testsurround.vcxproj

@@ -194,7 +194,7 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
@@ -207,4 +207,4 @@
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
   <ImportGroup Label="ExtensionTargets">
   </ImportGroup>
-</Project>
+</Project>

+ 2 - 2
VisualC/tests/testvulkan/testvulkan.vcxproj

@@ -182,11 +182,11 @@
     </Link>
   </ItemDefinitionGroup>
   <ItemGroup>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
     </ProjectReference>

+ 2 - 2
VisualC/tests/testwm2/testwm2.vcxproj

@@ -188,13 +188,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 2 - 2
VisualC/tests/testyuv/testyuv.vcxproj

@@ -188,13 +188,13 @@
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+    <ProjectReference Include="..\..\SDL_main\SDL_main.vcxproj">
       <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
       <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
     </ProjectReference>
-    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
       <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
       <Private>false</Private>
       <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>

+ 3 - 3
Xcode/SDL/pkg-support/resources/CMake/sdl3-config.cmake

@@ -61,9 +61,9 @@ if(NOT TARGET SDL3::SDL3)
 endif()
 set(SDL3_SDL3_FOUND TRUE)
 
-if(NOT TARGET SDL3::SDL3main)
-    add_library(SDL3::SDL3main INTERFACE IMPORTED)
+if(NOT TARGET SDL3::SDL3_main)
+    add_library(SDL3::SDL3_main INTERFACE IMPORTED)
 endif()
-set(SDL3_SDL3main_FOUND TRUE)
+set(SDL3_SDL3_main_FOUND TRUE)
 
 check_required_components(SDL3)

+ 1 - 1
build-scripts/androidbuildlibs.sh

@@ -11,7 +11,7 @@
 #  NDK_LIBS_OUT=<dest>  - specify alternate destination for installable
 #                         modules.
 #
-# Note that SDLmain is not an installable module (.so) so libSDLmain.a
+# Note that SDL_main is not an installable module (.so) so libSDL_main.a
 # can be found in $obj/local/<abi> along with the unstripped libSDL.so.
 #
 

+ 11 - 11
cmake/test/CMakeLists.txt

@@ -30,11 +30,11 @@ add_feature_info("TEST_STATIC" TEST_STATIC "Test linking with static library")
 if(TEST_SHARED)
     find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3)
     if(EMSCRIPTEN OR (WIN32 AND NOT WINDOWS_STORE))
-        find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3main)
+        find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3_main)
     endif()
     add_executable(gui-shared WIN32 main_gui.c)
-    if(TARGET SDL3::SDL3main)
-        target_link_libraries(gui-shared PRIVATE SDL3::SDL3main)
+    if(TARGET SDL3::SDL3_main)
+        target_link_libraries(gui-shared PRIVATE SDL3::SDL3_main)
     endif()
     target_link_libraries(gui-shared PRIVATE SDL3::SDL3)
     if(WIN32)
@@ -62,8 +62,8 @@ if(TEST_SHARED)
     endif()
 
     # SDL3_LIBRARIES does not support creating a cli SDL3 application
-    # (it is possible that SDL3main is a stub, but we don't know for sure)
-    if(NOT TARGET SDL3::SDL3main)
+    # (it is possible that SDL3_main is a stub, but we don't know for sure)
+    if(NOT TARGET SDL3::SDL3_main)
         add_executable(cli-shared-vars main_cli.c)
         target_link_libraries(cli-shared-vars PRIVATE ${SDL3_LIBRARIES})
         target_include_directories(cli-shared-vars PRIVATE ${SDL3_INCLUDE_DIRS})
@@ -80,11 +80,11 @@ endif()
 if(TEST_STATIC)
     find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3-static)
     if(EMSCRIPTEN OR (WIN32 AND NOT WINDOWS_STORE))
-        find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3main)
+        find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3_main)
     endif()
     add_executable(gui-static WIN32 main_gui.c)
-    if(TARGET SDL3::SDL3main)
-        target_link_libraries(gui-static PRIVATE SDL3::SDL3main)
+    if(TARGET SDL3::SDL3_main)
+        target_link_libraries(gui-static PRIVATE SDL3::SDL3_main)
     endif()
     target_link_libraries(gui-static PRIVATE SDL3::SDL3-static)
 
@@ -104,9 +104,9 @@ if(TEST_STATIC)
     add_executable(cli-static main_cli.c)
     target_link_libraries(cli-static PRIVATE SDL3::SDL3-static)
 
-    # SDL3_LIBRARIES does not support creating a cli SDL3 application (when SDL3::SDL3main is available)
-    # (it is possible that SDL3main is a stub, but we don't know for sure)
-    if(NOT TARGET SDL3::SDL3main)
+    # SDL3_LIBRARIES does not support creating a cli SDL3 application (when SDL3::SDL3_main is available)
+    # (it is possible that SDL3_main is a stub, but we don't know for sure)
+    if(NOT TARGET SDL3::SDL3_main)
         add_executable(cli-static-vars main_cli.c)
         target_link_libraries(cli-static-vars PRIVATE ${SDL3_STATIC_LIBRARIES})
         target_include_directories(cli-static-vars PRIVATE ${SDL3_INCLUDE_DIRS})

+ 1 - 1
cmake/test/jni/Android.mk

@@ -7,5 +7,5 @@ LOCAL_SRC_FILES := ../main_gui.c
 LOCAL_SHARED_LIBRARIES += SDL3
 include $(BUILD_SHARED_LIBRARY)
 
-$(call import-module,SDL3main)
+$(call import-module,SDL3_main)
 $(call import-module,SDL3)

+ 2 - 2
docs/README-android.md

@@ -83,8 +83,8 @@ If you already have a project that uses CMake, the instructions change somewhat:
 2. Edit "<project>/app/build.gradle" to comment out or remove sections containing ndk-build
    and uncomment the cmake sections. Add arguments to the CMake invocation as needed.
 3. Edit "<project>/app/jni/CMakeLists.txt" to include your project (it defaults to
-   adding the "src" subdirectory). Note that you'll have SDL3, SDL3main and SDL3-static
-   as targets in your project, so you should have "target_link_libraries(yourgame SDL3 SDL3main)"
+   adding the "src" subdirectory). Note that you'll have SDL3, SDL3_main and SDL3-static
+   as targets in your project, so you should have "target_link_libraries(yourgame SDL3 SDL3_main)"
    in your CMakeLists.txt file. Also be aware that you should use add_library() instead of
    add_executable() for the target containing your "main" function.
 

+ 8 - 7
docs/README-cmake.md

@@ -60,17 +60,17 @@ else()
     # 1. Look for a SDL3 package, 2. look for the SDL3 component and 3. fail if none can be found
     find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
     
-    # 1. Look for a SDL3 package, 2. Look for the SDL3maincomponent and 3. DO NOT fail when SDL3main is not available 
-    find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3main)
+    # 1. Look for a SDL3 package, 2. Look for the SDL3_maincomponent and 3. DO NOT fail when SDL3_main is not available 
+    find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3_main)
 endif()
 
 # Create your game executable target as usual 
 add_executable(mygame WIN32 mygame.c)
 
-# SDL3::SDL3main may or may not be available. It is e.g. required by Windows GUI applications  
-if(TARGET SDL3::SDL3main)
+# SDL3::SDL3_main may or may not be available. It is e.g. required by Windows GUI applications  
+if(TARGET SDL3::SDL3_main)
     # It has an implicit dependency on SDL3 functions, so it MUST be added before SDL3::SDL3 (or SDL3::SDL3-static)
-    target_link_libraries(mygame PRIVATE SDL3::SDL3main)
+    target_link_libraries(mygame PRIVATE SDL3::SDL3_main)
 endif()
 
 # Link to the actual SDL3 library. SDL3::SDL3 is the shared SDL library, SDL3::SDL3-static is the static SDL libarary.
@@ -87,8 +87,9 @@ The following components are available, to be used as an argument of `find_packa
 |----------------|--------------------------------------------------------------------------------------------|
 | SDL3           | The SDL3 shared library, available through the `SDL3::SDL3` target [^SDL_TARGET_EXCEPTION] |
 | SDL3-static    | The SDL3 static library, available through the `SDL3::SDL3-static` target                  |
-| SDL3main       | The SDL3main static library, available through the `SDL3::SDL3main` target                 |
-| SDL3test       | The SDL3test static library, available through the `SDL3::SDL3test` target                 |
+| SDL3_main      | The SDL3_main static library, available through the `SDL3::SDL3_main` target               |
+| SDL3_test      | The SDL3_test static library, available through the `SDL3::SDL3_test` target               |
+
 
 ### Using a vendored SDL
 

+ 7 - 7
docs/README-gdk.md

@@ -25,7 +25,7 @@ The Windows GDK port supports the full set of Win32 APIs, renderers, controllers
     * Initializing/uninitializing the game runtime, and initializing Xbox Live services
     * Creating a global task queue and setting it as the default for the process. When running any async operations, passing in `NULL` as the task queue will make the task get added to the global task queue.
   
-  * An implementation on `WinMain` that performs the above GDK setup (you should link against SDL3main.lib, as in Windows x64). If you are unable to do this, you can instead manually call `SDL_GDKRunApp` from your entry point, passing in your `SDL_main` function and `NULL` as the parameters.
+  * An implementation on `WinMain` that performs the above GDK setup (you should link against SDL3_main.lib, as in Windows x64). If you are unable to do this, you can instead manually call `SDL_GDKRunApp` from your entry point, passing in your `SDL_main` function and `NULL` as the parameters.
   * Global task queue callbacks are dispatched during `SDL_PumpEvents` (which is also called internally if using `SDL_PollEvent`).
   * You can get the handle of the global task queue through `SDL_GDKGetTaskQueue`, if needed. When done with the queue, be sure to use `XTaskQueueCloseHandle` to decrement the reference count (otherwise it will cause a resource leak).
   
@@ -37,7 +37,7 @@ The Windows GDK port supports the full set of Win32 APIs, renderers, controllers
 The included `VisualC-GDK/SDL.sln` solution includes the following targets for the Gaming.Desktop.x64 configuration:
 
 * SDL3 (DLL) - This is the typical SDL3.dll, but for Gaming.Desktop.x64.
-* SDL3main (lib) - This contains a drop-in implementation of `WinMain` that is used as the entry point for GDK programs.
+* SDL3_main (lib) - This contains a drop-in implementation of `WinMain` that is used as the entry point for GDK programs.
 * tests/testgamecontroller - Standard SDL test program demonstrating controller functionality.
 * tests/testgdk - GDK-specific test program that demonstrates using the global task queue to login a user into Xbox Live.
   *NOTE*: As of the June 2022 GDK, you cannot test user logins without a valid Title ID and MSAAppId. You will need to manually change the identifiers in the `MicrosoftGame.config` to your valid IDs from Partner Center if you wish to test this.
@@ -54,21 +54,21 @@ These steps assume you already have a game using SDL that runs on Windows x64 al
 
 In your game's existing Visual Studio Solution, go to Build > Configuration Manager. From the "Active solution platform" drop-down select "New...". From the drop-down list, select Gaming.Desktop.x64 and copy the settings from the x64 configuration.
 
-### 2. Build SDL3 and SDL3main for GDK ###
+### 2. Build SDL3 and SDL3_main for GDK ###
 
-Open `VisualC-GDK/SDL.sln` in Visual Studio, you need to build the SDL3 and SDL3main targets for the Gaming.Desktop.x64 platform (Release is recommended). You will need to copy/keep track of the `SDL3.dll`, `XCurl.dll` (which is output by Gaming.Desktop.x64), `SDL3.lib`, and `SDL3main.lib` output files for your game project.
+Open `VisualC-GDK/SDL.sln` in Visual Studio, you need to build the SDL3 and SDL3_main targets for the Gaming.Desktop.x64 platform (Release is recommended). You will need to copy/keep track of the `SDL3.dll`, `XCurl.dll` (which is output by Gaming.Desktop.x64), `SDL3.lib`, and `SDL3_main.lib` output files for your game project.
 
-*Alternatively*, you could setup your solution file to instead reference the SDL3/SDL3main project file targets from the SDL source, and add those projects as a dependency. This would mean that SDL3 and SDL3main would both be built when your game is built. 
+*Alternatively*, you could setup your solution file to instead reference the SDL3/SDL3_main project file targets from the SDL source, and add those projects as a dependency. This would mean that SDL3 and SDL3_main would both be built when your game is built. 
 
 ### 3. Configuring Project Settings ###
 
 While the Gaming.Desktop.x64 configuration sets most of the required settings, there are some additional items to configure for your game project under the Gaming.Desktop.x64 Configuration:
 
 *  Under C/C++ > General > Additional Include Directories, make sure the `SDL/include` path is referenced
-* Under Linker > General > Additional Library Directories, make sure to reference the path where the newly-built SDL3.lib and SDL3main.lib are
+* Under Linker > General > Additional Library Directories, make sure to reference the path where the newly-built SDL3.lib and SDL3_main.lib are
 * Under Linker > Input > Additional Dependencies, you need the following:
   * `SDL3.lib`
-  * `SDL3main.lib` (unless not using)
+  * `SDL3_main.lib` (unless not using)
   * `xgameruntime.lib`
   * `../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib`
 * Note that in general, the GDK libraries depend on the MSVC C/C++ runtime, so there is no way to remove this dependency from a GDK program that links against GDK.

+ 5 - 3
docs/README-migration.md

@@ -9,9 +9,9 @@ SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's
 CMake users should use this snippet to include SDL support in their project:
 ```
 find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
-find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3main)
-if(TARGET SDL3::SDL3main)
-    target_link_libraries(mygame PRIVATE SDL3::SDL3main)
+find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3_main)
+if(TARGET SDL3::SDL3_main)
+    target_link_libraries(mygame PRIVATE SDL3::SDL3_main)
 endif()
 target_link_libraries(mygame PRIVATE SDL3::SDL3)
 ```
@@ -28,6 +28,8 @@ CFLAGS += $(shell pkg-config sdl3 --cflags)
 LDFLAGS += $(shell pkg-config sdl3 --libs)
 ```
 
+The SDL3main and SDL3test libraries have been renamed SDL3_main and SDL3_test, respectively.
+
 
 ## SDL_platform.h
 

+ 1 - 1
docs/README-n3ds.md

@@ -22,6 +22,6 @@ cmake --install build
 ## Notes
 
 -   Currently only software rendering is supported.
--   SDL3main should be used to ensure ROMFS is enabled.
+-   SDL3_main should be used to ensure ROMFS is enabled.
 -   By default, the extra L2 cache and higher clock speeds of the New 2/3DS lineup are enabled. If you wish to turn it off, use `osSetSpeedupEnable(false)` in your main function.
 -   `SDL_GetBasePath` returns the romfs root instead of the executable's directory.

+ 2 - 2
docs/README-visualc.md

@@ -29,7 +29,7 @@ Later, we will refer to the following `.lib` and `.dll` files that have just bee
 
 -   `./VisualC/Win32/Debug/SDL3.dll` or `./VisualC/Win32/Release/SDL3.dll`
 -   `./VisualC/Win32/Debug/SDL3.lib` or `./VisualC/Win32/Release/SDL3.lib`
--   `./VisualC/Win32/Debug/SDL3main.lib` or `./VisualC/Win32/Release/SDL3main.lib`
+-   `./VisualC/Win32/Debug/SDL3_main.lib` or `./VisualC/Win32/Release/SDL3_main.lib`
 
 _Note for the `x64` versions, just replace `Win32` in the path with `x64`_
 
@@ -64,7 +64,7 @@ Copy the following file into your Project directory:
 Add the following files to your project (It is not necessary to copy them to your project directory):
 
 -   `SDL3.lib`
--   `SDL3main.lib`
+-   `SDL3_main.lib`
 
 To add them to your project, right click on your project, and select
 `Add files to project`.

+ 1 - 1
docs/README-winrt.md

@@ -71,7 +71,7 @@ Here is a rough list of what works, and what doesn't:
     well as many keys with documented hardware scancodes.  Converting
     SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs
     (MapVirtualKey()) in Microsoft's Windows Store / UWP APIs.
-  * SDLmain.  WinRT uses a different signature for each app's main() function.
+  * SDL_main.  WinRT uses a different signature for each app's main() function.
     SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
     (in `SDL\src\main\winrt\`) directly in order for their C-style main()
     functions to be called.

+ 2 - 2
include/SDL3/SDL_main.h

@@ -55,7 +55,7 @@
 /* On GDK, SDL provides a main function that initializes the game runtime.
 
    Please note that #include'ing SDL_main.h is not enough to get a main()
-   function working. You must either link against SDL3main or, if not possible,
+   function working. You must either link against SDL3_main or, if not possible,
    call the SDL_GDKRunApp function from your entry point.
 */
 #define SDL_MAIN_NEEDED
@@ -65,7 +65,7 @@
    and starts the iOS application run loop.
 
    If you link with SDL dynamically on iOS, the main function can't be in a
-   shared library, so you need to link with libSDLmain.a, which includes a
+   shared library, so you need to link with libSDL_main.a, which includes a
    stub main function that calls into the shared library to start execution.
 
    See src/video/uikit/SDL_uikitappdelegate.m for more details.

+ 1 - 1
src/main/psp/SDL_psp_main.c

@@ -12,7 +12,7 @@
     #undef main
 #endif
 
-/* If application's main() is redefined as SDL_main, and libSDLmain is
+/* If application's main() is redefined as SDL_main, and libSDL_main is
    linked, then this file will create the standard exit callback,
    define the PSP_MODULE_INFO macro, and exit back to the browser when
    the program is finished.

+ 8 - 8
test/CMakeLists.txt

@@ -24,7 +24,7 @@ macro(add_sdl_test_executable TARGET)
 endmacro()
 
 if(NOT TARGET SDL3::SDL3-static)
-    find_package(SDL3 3.0.0 REQUIRED COMPONENTS SDL3-static SDL3test)
+    find_package(SDL3 3.0.0 REQUIRED COMPONENTS SDL3-static SDL3_test)
 endif()
 
 enable_testing()
@@ -34,13 +34,13 @@ if(SDL_INSTALL_TESTS)
 endif()
 
 if(N3DS)
-    link_libraries(SDL3::SDL3main)
+    link_libraries(SDL3::SDL3_main)
 endif()
 
 if(PSP)
     link_libraries(
-        SDL3::SDL3main
-        SDL3::SDL3test
+        SDL3::SDL3_main
+        SDL3::SDL3_test
         SDL3::SDL3-static
         GL
         pspvram
@@ -55,7 +55,7 @@ if(PSP)
     )
 elseif(PS2)
 link_libraries(
-        SDL3main
+        SDL3_main
         SDL3_test
         SDL3-static
         patches
@@ -64,11 +64,11 @@ link_libraries(
         ps2_drivers
 )
 else()
-    link_libraries(SDL3::SDL3test SDL3::SDL3-static)
+    link_libraries(SDL3::SDL3_test SDL3::SDL3-static)
 endif()
 
 if(WINDOWS)
-    # mingw32 must come before SDL3main to link successfully
+    # mingw32 must come before SDL3_main to link successfully
     if(MINGW OR CYGWIN)
         link_libraries(mingw32)
     endif()
@@ -80,7 +80,7 @@ if(WINDOWS)
 
     # FIXME: Parent directory CMakeLists.txt only sets these for mingw/cygwin,
     # but we need them for VS as well.
-    link_libraries(SDL3main)
+    link_libraries(SDL3_main)
     add_definitions(-Dmain=SDL_main)
 endif()