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@@ -562,7 +562,6 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex
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}
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-#if SDL_HAVE_RENDER_GEOMETRY
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typedef struct GeometryFillData
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{
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SDL_Point dst;
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@@ -659,7 +658,6 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
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}
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return 0;
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}
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-#endif
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static void
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PrepTextureForCopy(const SDL_RenderCommand *cmd)
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@@ -836,7 +834,6 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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}
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case SDL_RENDERCMD_GEOMETRY: {
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-#if SDL_HAVE_RENDER_GEOMETRY
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int i;
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SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
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const int count = (int) cmd->data.draw.count;
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@@ -865,7 +862,6 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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SDL_SW_FillTriangle(surface, &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst), blend, ptr[0].color, ptr[1].color, ptr[2].color);
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}
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}
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-#endif
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break;
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}
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@@ -978,9 +974,7 @@ SW_CreateRendererForSurface(SDL_Surface * surface)
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renderer->QueueFillRects = SW_QueueFillRects;
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renderer->QueueCopy = SW_QueueCopy;
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renderer->QueueCopyEx = SW_QueueCopyEx;
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-#if SDL_HAVE_RENDER_GEOMETRY
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renderer->QueueGeometry = SW_QueueGeometry;
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-#endif
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renderer->RunCommandQueue = SW_RunCommandQueue;
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renderer->RenderReadPixels = SW_RenderReadPixels;
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renderer->RenderPresent = SW_RenderPresent;
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