|
@@ -109,11 +109,11 @@ loop(void *arg)
|
|
|
while (SDL_PollEvent(&event)) {
|
|
|
switch (event.type) {
|
|
|
case SDL_CONTROLLERAXISMOTION:
|
|
|
- SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis(event.caxis.axis), event.caxis.value);
|
|
|
+ SDL_Log("Controller axis %s changed to %d\n", SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
|
|
|
break;
|
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
|
- SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton(event.cbutton.button), event.cbutton.state ? "pressed" : "released");
|
|
|
+ SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
|
|
|
break;
|
|
|
case SDL_KEYDOWN:
|
|
|
if (event.key.keysym.sym != SDLK_ESCAPE) {
|