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@@ -1315,9 +1315,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
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*
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* These are additional supported properties with Emscripten:
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*
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- * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID`: the id given to the canvas
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+ * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the canvas
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* element. This should start with a '#' sign
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- * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT`: override the
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+ * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the
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* binding element for keyboard inputs for this canvas. The variable can be
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* one of:
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* - "#window": the javascript window object (default)
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@@ -1388,8 +1388,8 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_Prop
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#define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd"
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#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd"
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#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window"
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-#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID "SDL.window.create.emscripten.canvas_id"
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-#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL.window.create.emscripten.keyboard_element"
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+#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id"
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+#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element"
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/**
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* Get the numeric ID of a window.
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