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Fixes #2271, Add KD detection under CMake by Scott Percival

Gabriel Jacobo 11 jaren geleden
bovenliggende
commit
c343eab67a
2 gewijzigde bestanden met toevoegingen van 16 en 0 verwijderingen
  1. 15 0
      CMakeLists.txt
  2. 1 0
      include/SDL_config.h.cmake

+ 15 - 0
CMakeLists.txt

@@ -651,6 +651,17 @@ if(UNIX AND NOT APPLE)
         #endif
         int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS)
 
+    check_c_source_compiles("
+        #include <linux/kd.h>
+        #include <linux/keyboard.h>
+
+        int main(int argc, char **argv) 
+        {
+            struct kbentry kbe;
+            kbe.kb_table = KG_CTRL;
+            ioctl(0, KDGKBENT, &kbe);
+        }" HAVE_INPUT_KD)
+
     file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
     set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
 
@@ -665,6 +676,10 @@ if(UNIX AND NOT APPLE)
       set(HAVE_SDL_HAPTIC TRUE)
     endif(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
 
+    if(HAVE_INPUT_KD)
+      set(SDL_INPUT_LINUXKD 1)
+    endif(HAVE_INPUT_KD)
+
     check_include_file("libudev.h" HAVE_LIBUDEV_H)
 
     # !!! FIXME: this needs pkg-config to find the include path, I think.

+ 1 - 0
include/SDL_config.h.cmake

@@ -215,6 +215,7 @@
 
 /* Enable various input drivers */
 #cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
+#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@
 #cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@
 #cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
 #cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@