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keyboard: Don't check text input on a null window

Cameron Gutman 3 settimane fa
parent
commit
c3a3a11db4
1 ha cambiato i file con 3 aggiunte e 3 eliminazioni
  1. 3 3
      src/events/SDL_keyboard.c

+ 3 - 3
src/events/SDL_keyboard.c

@@ -747,7 +747,7 @@ void SDL_SendKeyboardText(const char *text)
 {
     SDL_Keyboard *keyboard = &SDL_keyboard;
 
-    if (!SDL_TextInputActive(keyboard->focus)) {
+    if (!keyboard->focus || !SDL_TextInputActive(keyboard->focus)) {
         return;
     }
 
@@ -778,7 +778,7 @@ void SDL_SendEditingText(const char *text, int start, int length)
 {
     SDL_Keyboard *keyboard = &SDL_keyboard;
 
-    if (!SDL_TextInputActive(keyboard->focus)) {
+    if (!keyboard->focus || !SDL_TextInputActive(keyboard->focus)) {
         return;
     }
 
@@ -838,7 +838,7 @@ void SDL_SendEditingTextCandidates(char **candidates, int num_candidates, int se
 {
     SDL_Keyboard *keyboard = &SDL_keyboard;
 
-    if (!SDL_TextInputActive(keyboard->focus)) {
+    if (!keyboard->focus || !SDL_TextInputActive(keyboard->focus)) {
         return;
     }