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@@ -56,7 +56,7 @@ static unsigned int __attribute__((aligned(16))) DisplayList[262144];
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#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
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#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
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-#define LOGGING
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+//#define LOGGING
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#ifdef LOGGING
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#define LOG(...) printf(__VA_ARGS__)
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#else
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@@ -232,15 +232,6 @@ LRUTargetRelink(PSP_TextureData* psp_texture) {
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}
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}
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-/*static void
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-LRUTargetFixTail(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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- if(data->least_recent_target == psp_texture) {
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- data->least_recent_target = psp_texture->prevhotw;
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- } else if(!data->least_recent_target) {
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- data->least_recent_target = psp_texture;
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- }
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-}*/
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-
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static void
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LRUTargetPushFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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LOG("Pushing %p (%dKB) front.\n", (void*)psp_texture, psp_texture->size / 1024);
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@@ -274,7 +265,6 @@ LRUTargetBringFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
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if(data->most_recent_target == psp_texture) {
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return; //nothing to do
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}
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- //LRUTargetRelink(psp_texture);
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LRUTargetRemove(data, psp_texture);
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LRUTargetPushFront(data, psp_texture);
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}
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@@ -1016,7 +1006,7 @@ StartDrawing(SDL_Renderer * renderer)
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if(!data->displayListAvail) {
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sceGuStart(GU_DIRECT, DisplayList);
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data->displayListAvail = SDL_TRUE;
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- ResetBlendState(&data->blendState);
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+ //ResetBlendState(&data->blendState);
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}
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// Check if we need a draw buffer change
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@@ -1427,7 +1417,6 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
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doublebuffer = valloc(PSP_FRAME_BUFFER_SIZE*data->bpp*2);
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data->backbuffer = doublebuffer;
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data->frontbuffer = ((uint8_t*)doublebuffer)+PSP_FRAME_BUFFER_SIZE*data->bpp;
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- memset(&data->blendState, 0, sizeof(PSP_BlendState));
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sceGuInit();
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/* setup GU */
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@@ -1453,16 +1442,8 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
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sceGuEnable(GU_CULL_FACE);
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*/
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- /* Texturing */
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- sceGuEnable(GU_TEXTURE_2D);
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- sceGuShadeModel(GU_SMOOTH);
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- sceGuTexWrap(GU_REPEAT, GU_REPEAT);
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-
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- /* Blending */
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- //sceGuEnable(GU_BLEND);
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- //sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
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-
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- sceGuTexFilter(GU_LINEAR,GU_LINEAR);
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+ //Setup initial blend state
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+ ResetBlendState(&data->blendState);
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sceGuFinish();
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sceGuSync(0,0);
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