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WinRT: preliminary support for building against the Windows Phone 8.1 SDK

This is a step towards supporting "Universal" Windows apps, when building for
Windows Phone.  SDL can now build against the Windows Phone 8.1 SDK, and apps
linked to it can run, however further work and testing is required as some
previously Phone-only code appears to no longer be applicable for
Windows Phone 8.1.  The Windows 8.1 code paths does seem to be preferable, but
should probably be tested and updated on a finer-grained basis.

If in doubt, use the Windows Phone 8.0 projects for now, as located in
VisualC-WinRT/WinPhone80_VS2012/

TODO:
- look at any Windows Phone specific code paths in SDL, and see if Phone 8.1
should use the Windows Phone code path(s), or the Windows 8.x or 8.1 paths
David Ludwig 11 gadi atpakaļ
vecāks
revīzija
c5c1a2c65a

+ 1 - 0
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Shared.vcxitems

@@ -184,6 +184,7 @@
     <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\file\SDL_rwops.c" />
     <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\haptic\dummy\SDL_syshaptic.c" />
     <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\haptic\SDL_haptic.c" />
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\dummy\SDL_sysjoystick.c" />
     <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_gamecontroller.c" />
     <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\SDL_joystick.c" />
     <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\winrt\SDL_xinputjoystick.c" />

+ 3 - 0
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.Shared.vcxitems.filters

@@ -680,5 +680,8 @@
     <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtvideo.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\joystick\dummy\SDL_sysjoystick.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
   </ItemGroup>
 </Project>

+ 153 - 0
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.WindowsPhone.vcxproj

@@ -0,0 +1,153 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|ARM">
+      <Configuration>Debug</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|ARM">
+      <Configuration>Release</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{48fadc0e-964d-4dab-bced-372e0ad19577}</ProjectGuid>
+    <RootNamespace>SDL_WinRT81</RootNamespace>
+    <DefaultLanguage>en-US</DefaultLanguage>
+    <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
+    <AppContainerApplication>true</AppContainerApplication>
+    <ApplicationType>Windows Phone</ApplicationType>
+    <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
+    <ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
+    <ProjectName>SDL2-WinRT81.WindowsPhone</ProjectName>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v120_wp81</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>true</UseDebugLibraries>
+    <PlatformToolset>v120_wp81</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v120_wp81</PlatformToolset>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
+    <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <UseDebugLibraries>false</UseDebugLibraries>
+    <WholeProgramOptimization>true</WholeProgramOptimization>
+    <PlatformToolset>v120_wp81</PlatformToolset>
+  </PropertyGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+  </ImportGroup>
+  <PropertyGroup Label="UserMacros" />
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <GenerateManifest>false</GenerateManifest>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+    <TargetName>SDL2</TargetName>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <GenerateManifest>false</GenerateManifest>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+    <TargetName>SDL2</TargetName>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
+    <GenerateManifest>false</GenerateManifest>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+    <TargetName>SDL2</TargetName>
+  </PropertyGroup>
+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
+    <GenerateManifest>false</GenerateManifest>
+    <IgnoreImportLibrary>false</IgnoreImportLibrary>
+    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
+    <TargetName>SDL2</TargetName>
+  </PropertyGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
+    <ClCompile>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+    </ClCompile>
+    <Link>
+      <SubSystem>Console</SubSystem>
+      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
+      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+  </ItemDefinitionGroup>
+  <Import Project="SDL-WinRT81.Shared.vcxitems" Label="Shared" Condition="Exists('SDL-WinRT81.Shared.vcxitems')" />
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 5 - 0
VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.WindowsPhone.vcxproj.filters

@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+	<ItemGroup>
+	</ItemGroup>
+</Project>

+ 1 - 1
src/video/winrt/SDL_winrtpointerinput.cpp

@@ -83,7 +83,7 @@ WINRT_TransformCursorPosition(SDL_Window * window,
     // Compute coordinates normalized from 0..1.
     // If the coordinates need to be sized to the SDL window,
     // we'll do that after.
-#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION >= NTDDI_WINBLUE)
     outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width;
     outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height;
 #else

+ 1 - 1
src/video/winrt/SDL_winrtvideo.cpp

@@ -215,7 +215,7 @@ WINRT_CalcDisplayModeUsingNativeWindow(SDL_DisplayMode * mode)
     // orientation changes.  In order to compensate for this behavior,
     // on Windows Phone, the mode's width and height will be swapped when
     // the device is in a landscape (non-portrait) mode.
-    switch (DisplayProperties::CurrentOrientation) {
+    switch (driverdata->currentOrientation) {
         case DisplayOrientations::Landscape:
         case DisplayOrientations::LandscapeFlipped:
         {