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@@ -0,0 +1,153 @@
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+<?xml version="1.0" encoding="utf-8"?>
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+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup Label="ProjectConfigurations">
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+ <ProjectConfiguration Include="Debug|ARM">
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+ <Configuration>Debug</Configuration>
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+ <Platform>ARM</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Debug|Win32">
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+ <Configuration>Debug</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|ARM">
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+ <Configuration>Release</Configuration>
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+ <Platform>ARM</Platform>
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+ </ProjectConfiguration>
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+ <ProjectConfiguration Include="Release|Win32">
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+ <Configuration>Release</Configuration>
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+ <Platform>Win32</Platform>
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+ </ProjectConfiguration>
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+ </ItemGroup>
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+ <PropertyGroup Label="Globals">
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+ <ProjectGuid>{48fadc0e-964d-4dab-bced-372e0ad19577}</ProjectGuid>
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+ <RootNamespace>SDL_WinRT81</RootNamespace>
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+ <DefaultLanguage>en-US</DefaultLanguage>
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+ <MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
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+ <AppContainerApplication>true</AppContainerApplication>
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+ <ApplicationType>Windows Phone</ApplicationType>
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+ <ApplicationTypeRevision>8.1</ApplicationTypeRevision>
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+ <ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
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+ <ProjectName>SDL2-WinRT81.WindowsPhone</ProjectName>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <PlatformToolset>v120_wp81</PlatformToolset>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>true</UseDebugLibraries>
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+ <PlatformToolset>v120_wp81</PlatformToolset>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
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+ <PlatformToolset>v120_wp81</PlatformToolset>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
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+ <ConfigurationType>DynamicLibrary</ConfigurationType>
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+ <UseDebugLibraries>false</UseDebugLibraries>
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+ <WholeProgramOptimization>true</WholeProgramOptimization>
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+ <PlatformToolset>v120_wp81</PlatformToolset>
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+ </PropertyGroup>
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ </ImportGroup>
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+ <PropertyGroup Label="UserMacros" />
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <GenerateManifest>false</GenerateManifest>
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+ <IgnoreImportLibrary>false</IgnoreImportLibrary>
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+ <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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+ <TargetName>SDL2</TargetName>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <GenerateManifest>false</GenerateManifest>
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+ <IgnoreImportLibrary>false</IgnoreImportLibrary>
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+ <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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+ <TargetName>SDL2</TargetName>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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+ <GenerateManifest>false</GenerateManifest>
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+ <IgnoreImportLibrary>false</IgnoreImportLibrary>
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+ <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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+ <TargetName>SDL2</TargetName>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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+ <GenerateManifest>false</GenerateManifest>
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+ <IgnoreImportLibrary>false</IgnoreImportLibrary>
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+ <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
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+ <TargetName>SDL2</TargetName>
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+ </PropertyGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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+ <ClCompile>
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+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
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+ <CompileAsWinRT>false</CompileAsWinRT>
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+ <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Console</SubSystem>
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+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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+ <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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+ <ClCompile>
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+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
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+ <CompileAsWinRT>false</CompileAsWinRT>
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+ <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Console</SubSystem>
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+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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+ <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
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+ <ClCompile>
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+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
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+ <CompileAsWinRT>false</CompileAsWinRT>
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+ <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Console</SubSystem>
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+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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+ <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
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+ <ClCompile>
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+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
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+ <CompileAsWinRT>false</CompileAsWinRT>
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+ <AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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+ </ClCompile>
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+ <Link>
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+ <SubSystem>Console</SubSystem>
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+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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+ <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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+ <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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+ </Link>
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+ </ItemDefinitionGroup>
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+ <Import Project="SDL-WinRT81.Shared.vcxitems" Label="Shared" Condition="Exists('SDL-WinRT81.Shared.vcxitems')" />
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+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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+ <ImportGroup Label="ExtensionTargets">
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+ </ImportGroup>
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+</Project>
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