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WinRT: fix a link-time error when building UWP + x64

David Ludwig 5 年 前
コミット
c61ca915fb
1 ファイル変更2 行追加2 行削除
  1. 2 2
      src/video/winrt/SDL_winrtmessagebox.cpp

+ 2 - 2
src/video/winrt/SDL_winrtmessagebox.cpp

@@ -82,7 +82,7 @@ WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
             sdlButton = &messageboxdata->buttons[i];
         }
         UICommand ^ button = ref new UICommand(WINRT_UTF8ToPlatformString(sdlButton->text));
-        button->Id = safe_cast<IntPtr>(sdlButton - messageboxdata->buttons);
+        button->Id = safe_cast<IntPtr>((int)(sdlButton - messageboxdata->buttons));
         dialog->Commands->Append(button);
         if (sdlButton->flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) {
             dialog->CancelCommandIndex = i;
@@ -104,7 +104,7 @@ WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
         return SDL_SetError("An unknown error occurred in displaying the WinRT MessageDialog");
     }
     if (buttonid) {
-        IntPtr results = safe_cast<IntPtr>(operation->GetResults()->Id);
+        IntPtr results = safe_cast<IntPtr>((int)(operation->GetResults()->Id));
         int clicked_index = results.ToInt32();
         *buttonid = messageboxdata->buttons[clicked_index].buttonid;
     }