|
@@ -11,7 +11,7 @@ struct PixelShaderInput
|
|
|
float4 color : COLOR0;
|
|
|
};
|
|
|
|
|
|
-// These should mirror the definitions in SDL_render_d3d12.c
|
|
|
+// These should mirror the definitions in SDL_render_d3d11.c
|
|
|
static const float TONEMAP_NONE = 0;
|
|
|
static const float TONEMAP_LINEAR = 1;
|
|
|
static const float TONEMAP_CHROME = 2;
|