|
@@ -121,6 +121,7 @@ typedef struct
|
|
|
GLDEBUGPROCARB next_error_callback;
|
|
|
GLvoid *next_error_userparam;
|
|
|
|
|
|
+ SDL_bool GL_ARB_texture_non_power_of_two_supported;
|
|
|
SDL_bool GL_ARB_texture_rectangle_supported;
|
|
|
struct {
|
|
|
GL_Shader shader;
|
|
@@ -499,9 +500,13 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|
|
data->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
|
|
|
}
|
|
|
|
|
|
- if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
|
|
|
- || SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
|
|
|
+ if (SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two")) {
|
|
|
+ data->GL_ARB_texture_non_power_of_two_supported = SDL_TRUE;
|
|
|
+ } else if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") ||
|
|
|
+ SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
|
|
|
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
|
|
|
+ }
|
|
|
+ if (data->GL_ARB_texture_rectangle_supported) {
|
|
|
data->glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &value);
|
|
|
renderer->info.max_texture_width = value;
|
|
|
renderer->info.max_texture_height = value;
|
|
@@ -697,7 +702,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
|
|
GL_CheckError("", renderer);
|
|
|
renderdata->glGenTextures(1, &data->texture);
|
|
|
- if (GL_CheckError("glGenTexures()", renderer) < 0) {
|
|
|
+ if (GL_CheckError("glGenTextures()", renderer) < 0) {
|
|
|
if (data->pixels) {
|
|
|
SDL_free(data->pixels);
|
|
|
}
|
|
@@ -706,8 +711,13 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
}
|
|
|
texture->driverdata = data;
|
|
|
|
|
|
- if ((renderdata->GL_ARB_texture_rectangle_supported)
|
|
|
- /* && texture->access != SDL_TEXTUREACCESS_TARGET */){
|
|
|
+ if (renderdata->GL_ARB_texture_non_power_of_two_supported) {
|
|
|
+ data->type = GL_TEXTURE_2D;
|
|
|
+ texture_w = texture->w;
|
|
|
+ texture_h = texture->h;
|
|
|
+ data->texw = 1.0f;
|
|
|
+ data->texh = 1.0f;
|
|
|
+ } else if (renderdata->GL_ARB_texture_rectangle_supported) {
|
|
|
data->type = GL_TEXTURE_RECTANGLE_ARB;
|
|
|
texture_w = texture->w;
|
|
|
texture_h = texture->h;
|