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Removed dead code

Sam Lantinga 3 years ago
parent
commit
c6eef542ab
1 changed files with 3 additions and 9 deletions
  1. 3 9
      src/render/direct3d/SDL_render_d3d.c

+ 3 - 9
src/render/direct3d/SDL_render_d3d.c

@@ -713,10 +713,10 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
             (void *) ((Uint8 *) texturedata->pixels + rect->y * texturedata->pitch +
                       rect->x * SDL_BYTESPERPIXEL(texture->format));
         D3D_UpdateTexture(renderer, texture, rect, pixels, texturedata->pitch);
-    } else {
-#else
-    {
+    }
+    else
 #endif
+    {
         IDirect3DTexture9_UnlockRect(texturedata->texture.staging, 0);
         texturedata->texture.dirty = SDL_TRUE;
         if (data->drawstate.texture == texture) {
@@ -724,12 +724,6 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
             data->drawstate.shader = NULL;
             IDirect3DDevice9_SetPixelShader(data->device, NULL);
             IDirect3DDevice9_SetTexture(data->device, 0, NULL);
-#if 0
-            if (texturedata->yuv) {
-                IDirect3DDevice9_SetTexture(data->device, 1, NULL);
-                IDirect3DDevice9_SetTexture(data->device, 2, NULL);
-            }
-#endif
         }
     }
 }