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SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum

Sam Lantinga há 1 ano atrás
pai
commit
c70710cde8

+ 2 - 2
include/SDL3/SDL_pixels.h

@@ -765,13 +765,13 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatE
  * \param Gmask the green mask for the format
  * \param Bmask the blue mask for the format
  * \param Amask the alpha mask for the format
- * \returns one of the SDL_PixelFormatEnum values
+ * \returns the SDL_PixelFormatEnum value corresponding to the format masks, or SDL_PIXELFORMAT_UNKNOWN if there isn't a match.
  *
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_GetMasksForPixelFormatEnum
  */
-extern DECLSPEC Uint32 SDLCALL SDL_GetPixelFormatEnumForMasks(int bpp,
+extern DECLSPEC SDL_PixelFormatEnum SDLCALL SDL_GetPixelFormatEnumForMasks(int bpp,
                                                           Uint32 Rmask,
                                                           Uint32 Gmask,
                                                           Uint32 Bmask,

+ 1 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -337,7 +337,7 @@ SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_cal
 SDL_DYNAPI_PROC(char*,SDL_GetUserFolder,(SDL_Folder a),(a),return)
 SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return)
 SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return)
-SDL_DYNAPI_PROC(Uint32,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
+SDL_DYNAPI_PROC(SDL_PixelFormatEnum,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(SDL_PixelFormatEnum a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return)
 SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return)

+ 1 - 1
src/render/software/SDL_render_sw.c

@@ -486,7 +486,7 @@ static int SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Tex
                          * to be created. This makes all source pixels opaque and the colors get copied correctly.
                          */
                         SDL_Surface *src_rotated_rgb;
-                        int f = SDL_GetPixelFormatEnumForMasks(src_rotated->format->bits_per_pixel,
+                        SDL_PixelFormatEnum f = SDL_GetPixelFormatEnumForMasks(src_rotated->format->bits_per_pixel,
                                                            src_rotated->format->Rmask,
                                                            src_rotated->format->Gmask,
                                                            src_rotated->format->Bmask,

+ 1 - 1
src/video/SDL_bmp.c

@@ -427,7 +427,7 @@ SDL_Surface *SDL_LoadBMP_RW(SDL_RWops *src, SDL_bool freesrc)
 
     /* Create a compatible surface, note that the colors are RGB ordered */
     {
-        Uint32 format;
+        SDL_PixelFormatEnum format;
 
         /* Get the pixel format */
         format = SDL_GetPixelFormatEnumForMasks(biBitCount, Rmask, Gmask, Bmask, Amask);

+ 1 - 1
src/video/SDL_pixels.c

@@ -333,7 +333,7 @@ SDL_bool SDL_GetMasksForPixelFormatEnum(SDL_PixelFormatEnum format, int *bpp, Ui
     return SDL_TRUE;
 }
 
-Uint32 SDL_GetPixelFormatEnumForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
+SDL_PixelFormatEnum SDL_GetPixelFormatEnumForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
 {
     switch (bpp) {
     case 1: