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@@ -775,6 +775,42 @@ extern "C" {
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*/
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#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
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+/**
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+ * \brief A variable controlling speed/quality tradeoff of audio resampling.
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+ *
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+ * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ )
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+ * to handle audio resampling. There are different resampling modes available
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+ * that produce different levels of quality, possibly using more CPU.
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+ *
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+ * If this hint isn't specified to a valid setting, or libsamplerate isn't
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+ * available, SDL will act as if this hint was set to "fast".
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+ *
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+ * Note that this is currently only applicable to resampling audio that is
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+ * being written to a device for playback or audio being read from a device
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+ * for capture. SDL_AudioCVT always uses the "fast" resampler (although this
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+ * might change for SDL 2.1).
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+ *
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+ * Most things can probably live with the "fast" resampler, but if quality
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+ * is important or you can spare some CPU cycles, the other options are
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+ * worth exploring!
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+ *
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+ * libsamplerate's interpolators, that these hints map to, are explained here:
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+ * http://www.mega-nerd.com/SRC/api_misc.html#Converters
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+ *
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+ * This hint is only checked at audio subsystem init time and changes to it
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+ * at other times are ignored.
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+ *
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+ * This variable can be set to the following values:
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+ *
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+ * "default" - Use SDL's internal, resampler. (Default when not set. low quality, fast.)
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+ * "linear" - Use libsamplerate's Linear interpolator (low quality, fast).
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+ * "zero_order_hold" - Use libsamplerate's Zero Order Hold interpolator (low quality, fast).
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+ * "sinc_fastest" - Use libsamplerate's fastest (lowest quality) sinc interpolator.
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+ * "sinc_medium" - Use libsamplerate's medium quality sinc interpolator.
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+ * "sinc_best" - Use libsamplerate's best quality sinc interpolator.
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+ */
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+#define SDL_HINT_AUDIO_RESAMPLER_MODE "SDL_AUDIO_RESAMPLER_MODE"
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+
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/**
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* \brief An enumeration of hint priorities
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*/
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