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@@ -1430,6 +1430,7 @@ RAWINPUT_HandleStatePacket(SDL_Joystick *joystick, Uint8 *data, int size)
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(1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN) | (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT),
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(1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT),
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(1 << SDL_CONTROLLER_BUTTON_DPAD_UP) | (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT),
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+ 0,
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};
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Uint64 match_state = ctx->match_state;
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/* Update match_state with button bit, then fall through */
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