|
@@ -0,0 +1,107 @@
|
|
|
+/*
|
|
|
+ Simple DirectMedia Layer
|
|
|
+ Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
|
|
+
|
|
|
+ This software is provided 'as-is', without any express or implied
|
|
|
+ warranty. In no event will the authors be held liable for any damages
|
|
|
+ arising from the use of this software.
|
|
|
+
|
|
|
+ Permission is granted to anyone to use this software for any purpose,
|
|
|
+ including commercial applications, and to alter it and redistribute it
|
|
|
+ freely, subject to the following restrictions:
|
|
|
+
|
|
|
+ 1. The origin of this software must not be misrepresented; you must not
|
|
|
+ claim that you wrote the original software. If you use this software
|
|
|
+ in a product, an acknowledgment in the product documentation would be
|
|
|
+ appreciated but is not required.
|
|
|
+ 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
+ misrepresented as being the original software.
|
|
|
+ 3. This notice may not be removed or altered from any source distribution.
|
|
|
+*/
|
|
|
+
|
|
|
+#ifndef SDL_main_windows_h_
|
|
|
+#define SDL_main_windows_h_
|
|
|
+
|
|
|
+#if !defined(SDL_main_h_)
|
|
|
+#error "This header should not be included directly, but only via SDL_main.h!"
|
|
|
+#endif
|
|
|
+
|
|
|
+/* if someone wants to include SDL_main.h but doesn't want the main handing magic,
|
|
|
+ (maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first
|
|
|
+ _SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation,
|
|
|
+ not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) */
|
|
|
+#if !defined(SDL_MAIN_HANDLED) && !defined(_SDL_MAIN_NOIMPL)
|
|
|
+
|
|
|
+#if defined(__WIN32__)
|
|
|
+
|
|
|
+/* these defines/typedefs are needed for the WinMain() definition */
|
|
|
+#ifndef WINAPI
|
|
|
+#define WINAPI __stdcall
|
|
|
+#endif
|
|
|
+
|
|
|
+typedef struct HINSTANCE__ * HINSTANCE;
|
|
|
+typedef char* LPSTR;
|
|
|
+
|
|
|
+#ifdef main
|
|
|
+# undef main
|
|
|
+#endif /* main */
|
|
|
+
|
|
|
+#include <SDL3/begin_code.h>
|
|
|
+
|
|
|
+#ifdef __cplusplus
|
|
|
+extern "C" {
|
|
|
+#endif
|
|
|
+
|
|
|
+
|
|
|
+#if defined(_MSC_VER)
|
|
|
+/* The VC++ compiler needs main/wmain defined */
|
|
|
+# define console_ansi_main main
|
|
|
+# if defined(UNICODE) && UNICODE
|
|
|
+# define console_wmain wmain
|
|
|
+# endif
|
|
|
+#endif
|
|
|
+
|
|
|
+#if defined( UNICODE ) && UNICODE
|
|
|
+/* This is where execution begins [console apps, unicode] */
|
|
|
+int
|
|
|
+console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp)
|
|
|
+{
|
|
|
+ return SDL_Win32RunApp(SDL_main, NULL);
|
|
|
+}
|
|
|
+
|
|
|
+#else /* ANSI */
|
|
|
+
|
|
|
+/* This is where execution begins [console apps, ansi] */
|
|
|
+int
|
|
|
+console_ansi_main(int argc, char *argv[])
|
|
|
+{
|
|
|
+ return SDL_Win32RunApp(SDL_main, NULL);
|
|
|
+}
|
|
|
+#endif /* UNICODE/ANSI */
|
|
|
+
|
|
|
+/* This is where execution begins [windowed apps] */
|
|
|
+int WINAPI
|
|
|
+WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
|
|
|
+{
|
|
|
+ return SDL_Win32RunApp(SDL_main, NULL);
|
|
|
+}
|
|
|
+
|
|
|
+#ifdef __cplusplus
|
|
|
+} /* extern "C" */
|
|
|
+#endif
|
|
|
+
|
|
|
+#include <SDL3/close_code.h>
|
|
|
+
|
|
|
+/* rename users main() function to SDL_main() so it can be called from the wrapper above */
|
|
|
+#define main SDL_main
|
|
|
+
|
|
|
+
|
|
|
+#elif 1 /* end of __WIN32__ impl - TODO: other platforms */
|
|
|
+
|
|
|
+#endif /* __WIN32__ etc */
|
|
|
+
|
|
|
+#endif /* SDL_MAIN_HANDLED */
|
|
|
+
|
|
|
+#endif /* SDL_main_windows_h_ */
|
|
|
+
|
|
|
+/* vi: set ts=4 sw=4 expandtab: */
|