Andrew This likely comes down to an additional 'unlock' being called before destroying it, without a matching 'lock'.
@@ -369,7 +369,6 @@ SDL_StopEventLoop(void)
}
if (SDL_event_watchers_lock) {
- SDL_UnlockMutex(SDL_event_watchers_lock);
SDL_DestroyMutex(SDL_event_watchers_lock);
SDL_event_watchers_lock = NULL;