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Don't reset the render target when invalidating GPU renderer cache state

Fixes https://github.com/libsdl-org/SDL/issues/12646

(cherry picked from commit f35a2736b708408bd5e6273255c03513cf60605a)
Sam Lantinga il y a 1 semaine
Parent
commit
cb0ba020d4
1 fichiers modifiés avec 0 ajouts et 1 suppressions
  1. 0 1
      src/render/gpu/SDL_render_gpu.c

+ 0 - 1
src/render/gpu/SDL_render_gpu.c

@@ -445,7 +445,6 @@ static void GPU_InvalidateCachedState(SDL_Renderer *renderer)
 {
     GPU_RenderData *data = (GPU_RenderData *)renderer->internal;
 
-    data->state.render_target = NULL;
     data->state.scissor_enabled = false;
 }