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@@ -229,9 +229,9 @@ struct SDL_SysWMinfo
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struct
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{
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#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
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- NSWindow __unsafe_unretained *window; /* The Cocoa window */
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+ NSWindow __unsafe_unretained *window; /**< The Cocoa window */
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#else
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- NSWindow *window; /* The Cocoa window */
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+ NSWindow *window; /**< The Cocoa window */
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#endif
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} cocoa;
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#endif
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@@ -239,13 +239,13 @@ struct SDL_SysWMinfo
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struct
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{
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#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
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- UIWindow __unsafe_unretained *window; /* The UIKit window */
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+ UIWindow __unsafe_unretained *window; /**< The UIKit window */
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#else
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- UIWindow *window; /* The UIKit window */
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+ UIWindow *window; /**< The UIKit window */
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#endif
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- GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
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- GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
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- GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
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+ GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
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+ GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
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+ GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
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} uikit;
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#endif
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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