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@@ -959,7 +959,6 @@ SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return)
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#if defined(__GDK__)
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SDL_DYNAPI_PROC(int,SDL_GDKGetTaskQueue,(XTaskQueueHandle *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GDKRunApp,(SDL_main_func a, void *b),(a,b),return)
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-SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),return)
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#endif
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SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
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SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
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@@ -977,3 +976,6 @@ SDL_DYNAPI_PROC(int,SDL_GameControllerGetSensorDataWithTimestamp,(SDL_GameContro
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SDL_DYNAPI_PROC(int,SDL_SensorGetDataWithTimestamp,(SDL_Sensor *a, Uint64 *b, float *c, int d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
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SDL_DYNAPI_PROC(char*,SDL_strcasestr,(const char *a, const char *b),(a,b),return)
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+#if defined(__GDK__)
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+SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),return)
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+#endif
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