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@@ -134,37 +134,31 @@ endif()
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file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
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file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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-set(NEEDS_RESOURCES
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- testscale
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- testrendercopyex
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- controllermap
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- testyuv
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- testgamecontroller
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- testshape
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- testshader
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- testspriteminimal
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- testautomation
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- testcustomcursor
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- testrendertarget
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- testsprite2
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- loopwave
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- loopwavequeue
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- testresample
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- testaudiohotplug
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- testmultiaudio
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- testime
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- testiconv
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- testoverlay2
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- teststreaming
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- testviewport
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-)
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-if(NOT PSP)
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- set(NEEDS_RESOURCES ${NEEDS_RESOURCES} testnative)
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-endif()
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-
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if(PSP)
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- # Build EBOOT files if building for PSP
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- set(BUILD_EBOOT
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+ set(NEEDS_RESOURCES
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+ testscale
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+ testrendercopyex
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+ controllermap
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+ testyuv
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+ testgamecontroller
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+ testshape
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+ testshader
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+ testspriteminimal
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+ testautomation
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+ testrendertarget
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+ testsprite2
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+ loopwave
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+ loopwavequeue
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+ testresample
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+ testaudiohotplug
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+ testmultiaudio
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+ testiconv
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+ testoverlay2
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+ teststreaming
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+ testviewport
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+ )
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+else()
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+ set(NEEDS_RESOURCES
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testscale
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testrendercopyex
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controllermap
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@@ -174,6 +168,7 @@ if(PSP)
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testshader
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testspriteminimal
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testautomation
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+ testcustomcursor
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testrendertarget
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testsprite2
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loopwave
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@@ -181,6 +176,19 @@ if(PSP)
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testresample
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testaudiohotplug
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testmultiaudio
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+ testime
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+ testnative
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+ testiconv
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+ testoverlay2
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+ teststreaming
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+ testviewport
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+ )
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+endif()
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+
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+if(PSP)
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+ # Build EBOOT files if building for PSP
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+ set(BUILD_EBOOT
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+ ${NEEDS_RESOURCES}
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testoffscreen
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testbounds
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testgl2
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