|
@@ -679,6 +679,41 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID
|
|
|
*/
|
|
|
extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec);
|
|
|
|
|
|
+/**
|
|
|
+ * Determine if an audio device is physical (instead of logical).
|
|
|
+ *
|
|
|
+ * An SDL_AudioDeviceID that represents physical hardare is a physical device;
|
|
|
+ * there is one for each piece of hardware that SDL can see. Logical devices
|
|
|
+ * are created by calling SDL_OpenAudioDevice or SDL_OpenAudioDeviceStream,
|
|
|
+ * and while each is associated with a physical device, there can be any
|
|
|
+ * number of logical devices on one physical device.
|
|
|
+ *
|
|
|
+ * For the most part, logical and physical IDs are interchangeable--if you
|
|
|
+ * try to open a logical device, SDL understands to assign that effort to the
|
|
|
+ * underlying physical device, etc. However, it might be useful to know if an
|
|
|
+ * arbitrary device ID is physical or logical. This function reports which.
|
|
|
+ *
|
|
|
+ * This function may return either true or false for invalid device IDs.
|
|
|
+ *
|
|
|
+ * \param devid the device ID to query.
|
|
|
+ * \returns true if devid is a physical device, false if it is logical.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ */
|
|
|
+extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid);
|
|
|
+
|
|
|
+/**
|
|
|
+ * Determine if an audio device is a playback device (instead of recording).
|
|
|
+ *
|
|
|
+ * This function may return either true or false for invalid device IDs.
|
|
|
+ *
|
|
|
+ * \param devid the device ID to query.
|
|
|
+ * \returns true if devid is a playback device, false if it is recording.
|
|
|
+ *
|
|
|
+ * \threadsafety It is safe to call this function from any thread.
|
|
|
+ */
|
|
|
+extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid);
|
|
|
+
|
|
|
/**
|
|
|
* Use this function to pause audio playback on a specified device.
|
|
|
*
|