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@@ -1187,7 +1187,7 @@ static SDL_bool IsSupportedBlendMode(SDL_Renderer *renderer, SDL_BlendMode blend
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static SDL_bool IsSupportedFormat(SDL_Renderer *renderer, Uint32 format)
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{
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- Uint32 i;
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+ int i;
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for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == format) {
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@@ -1199,7 +1199,7 @@ static SDL_bool IsSupportedFormat(SDL_Renderer *renderer, Uint32 format)
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static Uint32 GetClosestSupportedFormat(SDL_Renderer *renderer, Uint32 format)
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{
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- Uint32 i;
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+ int i;
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if (SDL_ISPIXELFORMAT_FOURCC(format)) {
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/* Look for an exact match */
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@@ -1438,14 +1438,14 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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/* No alpha, but a colorkey => promote to alpha */
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if (!fmt->Amask && SDL_SurfaceHasColorKey(surface)) {
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if (fmt->format == SDL_PIXELFORMAT_XRGB8888) {
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- for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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+ for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == SDL_PIXELFORMAT_ARGB8888) {
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format = SDL_PIXELFORMAT_ARGB8888;
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break;
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}
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}
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} else if (fmt->format == SDL_PIXELFORMAT_XBGR8888) {
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- for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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+ for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == SDL_PIXELFORMAT_ABGR8888) {
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format = SDL_PIXELFORMAT_ABGR8888;
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break;
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@@ -1454,7 +1454,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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}
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} else {
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/* Exact match would be fine */
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- for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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+ for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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if (renderer->info.texture_formats[i] == fmt->format) {
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format = fmt->format;
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break;
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@@ -1464,7 +1464,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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/* Look for 10-bit pixel formats if needed */
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if (format == SDL_PIXELFORMAT_UNKNOWN && SDL_ISPIXELFORMAT_10BIT(fmt->format)) {
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- for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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+ for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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if (SDL_ISPIXELFORMAT_10BIT(renderer->info.texture_formats[i])) {
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format = renderer->info.texture_formats[i];
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break;
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@@ -1475,7 +1475,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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/* Look for floating point pixel formats if needed */
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if (format == SDL_PIXELFORMAT_UNKNOWN &&
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(SDL_ISPIXELFORMAT_10BIT(fmt->format) || SDL_ISPIXELFORMAT_FLOAT(fmt->format))) {
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- for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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+ for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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if (SDL_ISPIXELFORMAT_FLOAT(renderer->info.texture_formats[i])) {
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format = renderer->info.texture_formats[i];
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break;
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@@ -1486,7 +1486,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
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/* Fallback, choose a valid pixel format */
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if (format == SDL_PIXELFORMAT_UNKNOWN) {
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format = renderer->info.texture_formats[0];
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- for (i = 0; i < (int)renderer->info.num_texture_formats; ++i) {
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+ for (i = 0; i < renderer->info.num_texture_formats; ++i) {
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if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
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SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
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format = renderer->info.texture_formats[i];
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