فهرست منبع

Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr()

Fixes https://github.com/libsdl-org/SDL/issues/10601
Sam Lantinga 7 ماه پیش
والد
کامیت
cf1d8e2dfd

+ 10 - 0
build-scripts/SDL_migration.cocci

@@ -3623,3 +3623,13 @@ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAltern
   )
 - == -1
 )
+@@
+@@
+- SDL_AtomicSetPtr
++ SDL_AtomicSetPointer
+  (...)
+@@
+@@
+- SDL_AtomicGetPtr
++ SDL_AtomicGetPointer
+  (...)

+ 2 - 0
docs/README-migration.md

@@ -88,7 +88,9 @@ The following structures have been renamed:
 The following functions have been renamed:
 * SDL_AtomicCAS() => SDL_AtomicCompareAndSwap()
 * SDL_AtomicCASPtr() => SDL_AtomicCompareAndSwapPointer()
+* SDL_AtomicGetPtr() => SDL_AtomicGetPointer()
 * SDL_AtomicLock() => SDL_LockSpinlock()
+* SDL_AtomicSetPtr() => SDL_AtomicSetPointer()
 * SDL_AtomicTryLock() => SDL_TryLockSpinlock()
 * SDL_AtomicUnlock() => SDL_UnlockSpinlock()
 

+ 6 - 6
include/SDL3/SDL_atomic.h

@@ -455,8 +455,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_AtomicInt *a, int v);
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_AtomicCompareAndSwap
- * \sa SDL_AtomicGetPtr
- * \sa SDL_AtomicSetPtr
+ * \sa SDL_AtomicGetPointer
+ * \sa SDL_AtomicSetPointer
  */
 extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AtomicCompareAndSwapPointer(void **a, void *oldval, void *newval);
 
@@ -475,9 +475,9 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AtomicCompareAndSwapPointer(void **a, v
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_AtomicCompareAndSwapPointer
- * \sa SDL_AtomicGetPtr
+ * \sa SDL_AtomicGetPointer
  */
-extern SDL_DECLSPEC void * SDLCALL SDL_AtomicSetPtr(void **a, void *v);
+extern SDL_DECLSPEC void * SDLCALL SDL_AtomicSetPointer(void **a, void *v);
 
 /**
  * Get the value of a pointer atomically.
@@ -493,9 +493,9 @@ extern SDL_DECLSPEC void * SDLCALL SDL_AtomicSetPtr(void **a, void *v);
  * \since This function is available since SDL 3.0.0.
  *
  * \sa SDL_AtomicCompareAndSwapPointer
- * \sa SDL_AtomicSetPtr
+ * \sa SDL_AtomicSetPointer
  */
-extern SDL_DECLSPEC void * SDLCALL SDL_AtomicGetPtr(void **a);
+extern SDL_DECLSPEC void * SDLCALL SDL_AtomicGetPointer(void **a);
 
 /* Ends C function definitions when using C++ */
 #ifdef __cplusplus

+ 4 - 0
include/SDL3/SDL_oldnames.h

@@ -40,7 +40,9 @@
 /* ##SDL_atomic.h */
 #define SDL_AtomicCAS SDL_AtomicCompareAndSwap
 #define SDL_AtomicCASPtr SDL_AtomicCompareAndSwapPointer
+#define SDL_AtomicGetPtr SDL_AtomicGetPointer
 #define SDL_AtomicLock SDL_LockSpinlock
+#define SDL_AtomicSetPtr SDL_AtomicSetPointer
 #define SDL_AtomicTryLock SDL_TryLockSpinlock
 #define SDL_AtomicUnlock SDL_UnlockSpinlock
 #define SDL_atomic_t SDL_AtomicInt
@@ -659,7 +661,9 @@
 /* ##SDL_atomic.h */
 #define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_AtomicCompareAndSwap
 #define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_AtomicCompareAndSwapPointer
+#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_AtomicGetPointer
 #define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
+#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_AtomicSetPointer
 #define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
 #define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
 #define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt

+ 2 - 2
src/atomic/SDL_atomic.c

@@ -201,7 +201,7 @@ int SDL_AtomicSet(SDL_AtomicInt *a, int v)
 #endif
 }
 
-void *SDL_AtomicSetPtr(void **a, void *v)
+void *SDL_AtomicSetPointer(void **a, void *v)
 {
 #ifdef HAVE_MSC_ATOMICS
     return _InterlockedExchangePointer(a, v);
@@ -267,7 +267,7 @@ int SDL_AtomicGet(SDL_AtomicInt *a)
 #endif
 }
 
-void *SDL_AtomicGetPtr(void **a)
+void *SDL_AtomicGetPointer(void **a)
 {
 #ifdef HAVE_ATOMIC_LOAD_N
     return __atomic_load_n(a, __ATOMIC_SEQ_CST);

+ 1 - 1
src/audio/SDL_audio.c

@@ -390,7 +390,7 @@ static SDL_LogicalAudioDevice *ObtainLogicalAudioDevice(SDL_AudioDeviceID devid,
             //  to make sure the correct physical device gets locked, in case we're in a race with the default changing.
             while (true) {
                 SDL_LockMutex(device->lock);
-                SDL_AudioDevice *recheck_device = (SDL_AudioDevice *) SDL_AtomicGetPtr((void **) &logdev->physical_device);
+                SDL_AudioDevice *recheck_device = (SDL_AudioDevice *) SDL_AtomicGetPointer((void **) &logdev->physical_device);
                 if (device == recheck_device) {
                     break;
                 }

+ 6 - 6
src/audio/wasapi/SDL_wasapi.c

@@ -74,11 +74,11 @@ static void ManagementThreadMainloop(void)
 {
     SDL_LockMutex(ManagementThreadLock);
     ManagementThreadPendingTask *task;
-    while (((task = (ManagementThreadPendingTask *)SDL_AtomicGetPtr((void **)&ManagementThreadPendingTasks)) != NULL) || !SDL_AtomicGet(&ManagementThreadShutdown)) {
+    while (((task = (ManagementThreadPendingTask *)SDL_AtomicGetPointer((void **)&ManagementThreadPendingTasks)) != NULL) || !SDL_AtomicGet(&ManagementThreadShutdown)) {
         if (!task) {
             SDL_WaitCondition(ManagementThreadCondition, ManagementThreadLock); // block until there's something to do.
         } else {
-            SDL_AtomicSetPtr((void **) &ManagementThreadPendingTasks, task->next); // take task off the pending list.
+            SDL_AtomicSetPointer((void **) &ManagementThreadPendingTasks, task->next); // take task off the pending list.
             SDL_UnlockMutex(ManagementThreadLock);                       // let other things add to the list while we chew on this task.
             task->result = task->fn(task->userdata);                     // run this task.
             if (task->task_complete_sem) {                               // something waiting on result?
@@ -127,14 +127,14 @@ bool WASAPI_ProxyToManagementThread(ManagementThreadTask task, void *userdata, b
 
     // add to end of task list.
     ManagementThreadPendingTask *prev = NULL;
-    for (ManagementThreadPendingTask *i = (ManagementThreadPendingTask *)SDL_AtomicGetPtr((void **)&ManagementThreadPendingTasks); i; i = i->next) {
+    for (ManagementThreadPendingTask *i = (ManagementThreadPendingTask *)SDL_AtomicGetPointer((void **)&ManagementThreadPendingTasks); i; i = i->next) {
         prev = i;
     }
 
     if (prev) {
         prev->next = pending;
     } else {
-        SDL_AtomicSetPtr((void **) &ManagementThreadPendingTasks, pending);
+        SDL_AtomicSetPointer((void **) &ManagementThreadPendingTasks, pending);
     }
 
     // task is added to the end of the pending list, let management thread rip!
@@ -210,7 +210,7 @@ static bool InitManagementThread(void)
         return false;
     }
 
-    SDL_AtomicSetPtr((void **) &ManagementThreadPendingTasks, NULL);
+    SDL_AtomicSetPointer((void **) &ManagementThreadPendingTasks, NULL);
     SDL_AtomicSet(&ManagementThreadShutdown, 0);
     ManagementThread = SDL_CreateThreadWithStackSize(ManagementThreadEntry, "SDLWASAPIMgmt", 256 * 1024, &mgmtdata); // !!! FIXME: maybe even smaller stack size?
     if (!ManagementThread) {
@@ -242,7 +242,7 @@ static void DeinitManagementThread(void)
         ManagementThread = NULL;
     }
 
-    SDL_assert(SDL_AtomicGetPtr((void **) &ManagementThreadPendingTasks) == NULL);
+    SDL_assert(SDL_AtomicGetPointer((void **) &ManagementThreadPendingTasks) == NULL);
 
     SDL_DestroyCondition(ManagementThreadCondition);
     SDL_DestroyMutex(ManagementThreadLock);

+ 2 - 2
src/dynapi/SDL_dynapi.sym

@@ -18,9 +18,9 @@ SDL3_0.0.0 {
     SDL_AtomicCompareAndSwap;
     SDL_AtomicCompareAndSwapPointer;
     SDL_AtomicGet;
-    SDL_AtomicGetPtr;
+    SDL_AtomicGetPointer;
     SDL_AtomicSet;
-    SDL_AtomicSetPtr;
+    SDL_AtomicSetPointer;
     SDL_AttachVirtualJoystick;
     SDL_AudioDevicePaused;
     SDL_BeginGPUComputePass;

+ 2 - 2
src/dynapi/SDL_dynapi_overrides.h

@@ -43,9 +43,9 @@
 #define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL
 #define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL
 #define SDL_AtomicGet SDL_AtomicGet_REAL
-#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
+#define SDL_AtomicGetPointer SDL_AtomicGetPointer_REAL
 #define SDL_AtomicSet SDL_AtomicSet_REAL
-#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
+#define SDL_AtomicSetPointer SDL_AtomicSetPointer_REAL
 #define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL
 #define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL
 #define SDL_BeginGPUComputePass SDL_BeginGPUComputePass_REAL

+ 2 - 2
src/dynapi/SDL_dynapi_procs.h

@@ -63,9 +63,9 @@ SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwap,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwapPointer,(void **a, void *b, void *c),(a,b,c),return)
 SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_AtomicInt *a),(a),return)
-SDL_DYNAPI_PROC(void*,SDL_AtomicGetPtr,(void **a),(a),return)
+SDL_DYNAPI_PROC(void*,SDL_AtomicGetPointer,(void **a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_AtomicInt *a, int b),(a,b),return)
-SDL_DYNAPI_PROC(void*,SDL_AtomicSetPtr,(void **a, void *b),(a,b),return)
+SDL_DYNAPI_PROC(void*,SDL_AtomicSetPointer,(void **a, void *b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(const SDL_VirtualJoystickDesc *a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)
 SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, SDL_GPUStorageTextureWriteOnlyBinding *b, Uint32 c, SDL_GPUStorageBufferWriteOnlyBinding *d, Uint32 e),(a,b,c,d,e),return)