Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active. Fixes Bugzilla #3313.
@@ -32,6 +32,7 @@
#define ACTION_DOWN 0
#define ACTION_UP 1
+#define ACTION_MOVE 2
#define ACTION_HOVER_MOVE 7
#define ACTION_SCROLL 8
#define BUTTON_PRIMARY 1
@@ -77,6 +78,7 @@ void Android_OnMouse( int androidButton, int action, float x, float y) {
SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, SDLButton);
break;
+ case ACTION_MOVE:
case ACTION_HOVER_MOVE:
SDL_SendMouseMotion(Android_Window, 0, 0, x, y);