|
@@ -5,10 +5,19 @@ This is a list of major changes in SDL's version history.
|
|
|
2.30.0:
|
|
|
---------------------------------------------------------------------------
|
|
|
|
|
|
+General:
|
|
|
+* Added support for 2 bits-per-pixel indexed surface formats
|
|
|
+* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
|
|
|
+* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
|
|
|
+
|
|
|
+macOS:
|
|
|
+* Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
|
|
|
+* Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used
|
|
|
+* Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available
|
|
|
+
|
|
|
Xbox:
|
|
|
* Added the function SDL_GDKGetDefaultUser()
|
|
|
|
|
|
-
|
|
|
---------------------------------------------------------------------------
|
|
|
2.28.2:
|
|
|
---------------------------------------------------------------------------
|