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@@ -320,12 +320,18 @@ decoration_frame_configure(struct libdecor_frame *frame,
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enum libdecor_window_state window_state;
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struct libdecor_state *state;
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+ SDL_bool fullscreen = SDL_FALSE;
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+ SDL_bool maximized = SDL_FALSE;
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+
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/* window size */
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if (!libdecor_configuration_get_content_size(configuration, frame, &width, &height)) {
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- width = window->w;
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- height = window->h;
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+ width = wind->floating_width;
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+ height = wind->floating_height;
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}
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+ width = (width == 0) ? window->w : width;
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+ height = (height == 0) ? window->h : height;
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+
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wind->resize.width = width;
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wind->resize.height = height;
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@@ -342,38 +348,65 @@ decoration_frame_configure(struct libdecor_frame *frame,
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window_state = LIBDECOR_WINDOW_STATE_NONE;
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}
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- /* Always send maximized/restored/focus events; if the event is redundant it will
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- * automatically be discarded (see src/events/SDL_windowevents.c).
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- *
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- * No, we do not get minimize events from libdecor.
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- */
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- if (window_state & LIBDECOR_WINDOW_STATE_FULLSCREEN) {
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- window->flags |= SDL_WINDOW_FULLSCREEN;
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- } else {
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+ /* translate libdecor to SDL states */
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+ switch (window_state) {
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+ case LIBDECOR_WINDOW_STATE_FULLSCREEN:
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+ fullscreen = SDL_TRUE;
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+ break;
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+ case LIBDECOR_WINDOW_STATE_MAXIMIZED:
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+ maximized = SDL_TRUE;
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+ break;
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+ }
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+
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+ if (!fullscreen) {
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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/* We might need to re-enter fullscreen after being restored from minimized */
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SDL_WaylandOutputData *driverdata = (SDL_WaylandOutputData *) SDL_GetDisplayForWindow(window)->driverdata;
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SetFullscreen(window, driverdata->output);
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+ fullscreen = SDL_TRUE;
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+ }
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+
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+ if (width == 0 || height == 0) {
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+ width = wind->floating_width;
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+ height = wind->floating_height;
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+ }
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+
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+ if ((window->flags & SDL_WINDOW_RESIZABLE)) {
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+ if (window->max_w > 0) {
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+ width = SDL_min(width, window->max_w);
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+ }
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+ width = SDL_max(width, window->min_w);
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+
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+ if (window->max_h > 0) {
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+ height = SDL_min(height, window->max_h);
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+ }
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+ height = SDL_max(height, window->min_h);
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} else {
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- SDL_SendWindowEvent(window,
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- (window_state & LIBDECOR_WINDOW_STATE_MAXIMIZED) ?
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- SDL_WINDOWEVENT_MAXIMIZED :
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- SDL_WINDOWEVENT_RESTORED,
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- 0, 0);
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+ wind->resize.width = window->w;
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+ wind->resize.height = window->h;
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+ return;
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}
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- window->flags &= ~SDL_WINDOW_FULLSCREEN;
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}
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- SDL_SendWindowEvent(window,
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- (window_state & LIBDECOR_WINDOW_STATE_ACTIVE) ?
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- SDL_WINDOWEVENT_FOCUS_GAINED :
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- SDL_WINDOWEVENT_FOCUS_LOST,
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- 0, 0);
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+
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+ if (!fullscreen) {
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+ SDL_SendWindowEvent(window,
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+ maximized ?
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+ SDL_WINDOWEVENT_MAXIMIZED :
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+ SDL_WINDOWEVENT_RESTORED,
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+ 0, 0);
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+ }
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/* commit frame state */
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state = libdecor_state_new(width, height);
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libdecor_frame_commit(frame, state, configuration);
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libdecor_state_free(state);
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+ /* store floating dimensions */
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+ if (libdecor_frame_is_floating(frame)) {
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+ wind->floating_width = width;
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+ wind->floating_height = height;
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+ }
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+
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/* Update the resize capability. Since this will change the capabilities and
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* commit a new frame state with the last known content dimension, this has
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* to be called after the new state has been commited and the new content
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