|
@@ -122,13 +122,13 @@ SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, int b),(a,b),ret
|
|
|
SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_atomic_t *a, int b),(a,b),return)
|
|
|
-SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_atomic_t *a, int b, int c),(a,b,c),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCASPtr,(void **a, void *b, void *c),(a,b,c),return)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_atomic_t *a),(a),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_AtomicGet,(SDL_AtomicInt *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void*,SDL_AtomicGetPtr,(void **a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_AtomicLock,(SDL_SpinLock *a),(a),)
|
|
|
-SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_atomic_t *a, int b),(a,b),return)
|
|
|
+SDL_DYNAPI_PROC(int,SDL_AtomicSet,(SDL_AtomicInt *a, int b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(void*,SDL_AtomicSetPtr,(void **a, void *b),(a,b),return)
|
|
|
SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicTryLock,(SDL_SpinLock *a),(a),return)
|
|
|
SDL_DYNAPI_PROC(void,SDL_AtomicUnlock,(SDL_SpinLock *a),(a),)
|