|
@@ -3918,6 +3918,123 @@ bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_F
|
|
|
return SDL_RenderTextureInternal(renderer, texture, &real_srcrect, &real_dstrect);
|
|
|
}
|
|
|
|
|
|
+bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
|
+ const SDL_FRect *srcrect, const SDL_FPoint *origin, const SDL_FPoint *right, const SDL_FPoint *down)
|
|
|
+{
|
|
|
+ SDL_FRect real_srcrect;
|
|
|
+ SDL_FRect real_dstrect;
|
|
|
+ bool result;
|
|
|
+
|
|
|
+ CHECK_RENDERER_MAGIC(renderer, false);
|
|
|
+ CHECK_TEXTURE_MAGIC(texture, false);
|
|
|
+
|
|
|
+ if (renderer != texture->renderer) {
|
|
|
+ return SDL_SetError("Texture was not created with this renderer");
|
|
|
+ }
|
|
|
+ if (!renderer->QueueCopyEx && !renderer->QueueGeometry) {
|
|
|
+ return SDL_SetError("Renderer does not support RenderCopyEx");
|
|
|
+ }
|
|
|
+
|
|
|
+#if DONT_DRAW_WHILE_HIDDEN
|
|
|
+ // Don't draw while we're hidden
|
|
|
+ if (renderer->hidden) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
+ real_srcrect.x = 0.0f;
|
|
|
+ real_srcrect.y = 0.0f;
|
|
|
+ real_srcrect.w = (float)texture->w;
|
|
|
+ real_srcrect.h = (float)texture->h;
|
|
|
+ if (srcrect) {
|
|
|
+ if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ GetRenderViewportSize(renderer, &real_dstrect);
|
|
|
+
|
|
|
+ if (texture->native) {
|
|
|
+ texture = texture->native;
|
|
|
+ }
|
|
|
+
|
|
|
+ texture->last_command_generation = renderer->render_command_generation;
|
|
|
+
|
|
|
+ const float scale_x = renderer->view->current_scale.x;
|
|
|
+ const float scale_y = renderer->view->current_scale.y;
|
|
|
+
|
|
|
+ {
|
|
|
+ float xy[8];
|
|
|
+ const int xy_stride = 2 * sizeof(float);
|
|
|
+ float uv[8];
|
|
|
+ const int uv_stride = 2 * sizeof(float);
|
|
|
+ const int num_vertices = 4;
|
|
|
+ const int *indices = rect_index_order;
|
|
|
+ const int num_indices = 6;
|
|
|
+ const int size_indices = 4;
|
|
|
+
|
|
|
+ float minu = real_srcrect.x / texture->w;
|
|
|
+ float minv = real_srcrect.y / texture->h;
|
|
|
+ float maxu = (real_srcrect.x + real_srcrect.w) / texture->w;
|
|
|
+ float maxv = (real_srcrect.y + real_srcrect.h) / texture->h;
|
|
|
+
|
|
|
+ uv[0] = minu;
|
|
|
+ uv[1] = minv;
|
|
|
+ uv[2] = maxu;
|
|
|
+ uv[3] = minv;
|
|
|
+ uv[4] = maxu;
|
|
|
+ uv[5] = maxv;
|
|
|
+ uv[6] = minu;
|
|
|
+ uv[7] = maxv;
|
|
|
+
|
|
|
+ // (minx, miny)
|
|
|
+ if (origin) {
|
|
|
+ xy[0] = origin->x;
|
|
|
+ xy[1] = origin->y;
|
|
|
+ } else {
|
|
|
+ xy[0] = real_dstrect.x;
|
|
|
+ xy[1] = real_dstrect.y;
|
|
|
+ }
|
|
|
+
|
|
|
+ // (maxx, miny)
|
|
|
+ if (right) {
|
|
|
+ xy[2] = right->x;
|
|
|
+ xy[3] = right->y;
|
|
|
+ } else {
|
|
|
+ xy[2] = real_dstrect.x + real_dstrect.w;
|
|
|
+ xy[3] = real_dstrect.y;
|
|
|
+ }
|
|
|
+
|
|
|
+ // (minx, maxy)
|
|
|
+ if (down) {
|
|
|
+ xy[6] = down->x;
|
|
|
+ xy[7] = down->y;
|
|
|
+ } else {
|
|
|
+ xy[6] = real_dstrect.x;
|
|
|
+ xy[7] = real_dstrect.y + real_dstrect.h;
|
|
|
+ }
|
|
|
+
|
|
|
+ // (maxx, maxy)
|
|
|
+ if (origin || right || down) {
|
|
|
+ xy[4] = xy[2] + xy[6] - xy[0];
|
|
|
+ xy[5] = xy[3] + xy[7] - xy[1];
|
|
|
+ } else {
|
|
|
+ xy[4] = real_dstrect.x + real_dstrect.w;
|
|
|
+ xy[5] = real_dstrect.y + real_dstrect.h;
|
|
|
+ }
|
|
|
+
|
|
|
+ result = QueueCmdGeometry(
|
|
|
+ renderer, texture,
|
|
|
+ xy, xy_stride,
|
|
|
+ &texture->color, 0 /* color_stride */,
|
|
|
+ uv, uv_stride,
|
|
|
+ num_vertices, indices, num_indices, size_indices,
|
|
|
+ scale_x, scale_y, SDL_TEXTURE_ADDRESS_CLAMP
|
|
|
+ );
|
|
|
+ }
|
|
|
+ return result;
|
|
|
+}
|
|
|
+
|
|
|
bool SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
|
const SDL_FRect *srcrect, const SDL_FRect *dstrect,
|
|
|
const double angle, const SDL_FPoint *center, const SDL_FlipMode flip)
|