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@@ -61,15 +61,16 @@ static const struct { int x; int y; double angle; } axis_positions[] = {
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{375, -20, 0.0}, /* TRIGGERRIGHT */
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};
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-SDL_Window *window = NULL;
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-SDL_Renderer *screen = NULL;
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-SDL_bool retval = SDL_FALSE;
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-SDL_bool done = SDL_FALSE;
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-SDL_bool set_LED = SDL_FALSE;
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-SDL_Texture *background_front, *background_back, *button, *axis;
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-SDL_GameController *gamecontroller;
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-SDL_GameController **gamecontrollers;
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-int num_controllers = 0;
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+static SDL_Window *window = NULL;
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+static SDL_Renderer *screen = NULL;
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+static SDL_bool retval = SDL_FALSE;
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+static SDL_bool done = SDL_FALSE;
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+static SDL_bool set_LED = SDL_FALSE;
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+static int trigger_effect = 0;
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+static SDL_Texture *background_front, *background_back, *button, *axis;
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+static SDL_GameController *gamecontroller;
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+static SDL_GameController **gamecontrollers;
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+static int num_controllers = 0;
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static void UpdateWindowTitle()
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{
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@@ -146,6 +147,7 @@ static void AddController(int device_index, SDL_bool verbose)
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controllers[num_controllers++] = controller;
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gamecontrollers = controllers;
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gamecontroller = controller;
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+ trigger_effect = 0;
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if (verbose) {
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const char *name = SDL_GameControllerName(gamecontroller);
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@@ -245,6 +247,57 @@ static Uint16 ConvertAxisToRumble(Sint16 axis)
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}
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}
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+/* PS5 trigger effect documentation:
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+ https://controllers.fandom.com/wiki/Sony_DualSense#FFB_Trigger_Modes
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+*/
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+typedef struct
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+{
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+ Uint8 ucEnableBits1; /* 0 */
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+ Uint8 ucEnableBits2; /* 1 */
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+ Uint8 ucRumbleRight; /* 2 */
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+ Uint8 ucRumbleLeft; /* 3 */
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+ Uint8 ucHeadphoneVolume; /* 4 */
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+ Uint8 ucSpeakerVolume; /* 5 */
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+ Uint8 ucMicrophoneVolume; /* 6 */
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+ Uint8 ucAudioEnableBits; /* 7 */
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+ Uint8 ucMicLightMode; /* 8 */
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+ Uint8 ucAudioMuteBits; /* 9 */
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+ Uint8 rgucRightTriggerEffect[11]; /* 10 */
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+ Uint8 rgucLeftTriggerEffect[11]; /* 21 */
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+ Uint8 rgucUnknown1[6]; /* 32 */
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+ Uint8 ucLedFlags; /* 38 */
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+ Uint8 rgucUnknown2[2]; /* 39 */
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+ Uint8 ucLedAnim; /* 41 */
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+ Uint8 ucLedBrightness; /* 42 */
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+ Uint8 ucPadLights; /* 43 */
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+ Uint8 ucLedRed; /* 44 */
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+ Uint8 ucLedGreen; /* 45 */
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+ Uint8 ucLedBlue; /* 46 */
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+} DS5EffectsState_t;
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+
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+static void CyclePS5TriggerEffect()
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+{
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+ DS5EffectsState_t state;
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+
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+ Uint8 effects[3][11] =
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+ {
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+ /* Clear trigger effect */
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+ { 0x05, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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+ /* Constant resistance across entire trigger pull */
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+ { 0x01, 0, 110, 0, 0, 0, 0, 0, 0, 0, 0 },
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+ /* Resistance and vibration when trigger is pulled */
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+ { 0x06, 15, 63, 128, 0, 0, 0, 0, 0, 0, 0 },
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+ };
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+
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+ trigger_effect = (trigger_effect + 1) % SDL_arraysize(effects);
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+
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+ SDL_zero(state);
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+ state.ucEnableBits1 |= (0x04 | 0x08); /* Modify right and left trigger effect respectively */
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+ SDL_memcpy(state.rgucRightTriggerEffect, effects[trigger_effect], sizeof(effects[trigger_effect]));
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+ SDL_memcpy(state.rgucLeftTriggerEffect, effects[trigger_effect], sizeof(effects[trigger_effect]));
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+ SDL_GameControllerSendEffect(gamecontroller, &state, sizeof(state));
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+}
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+
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void
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loop(void *arg)
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{
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@@ -279,6 +332,8 @@ loop(void *arg)
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event.ctouchpad.pressure);
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break;
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+#define VERBOSE_SENSORS
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+#ifdef VERBOSE_SENSORS
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case SDL_CONTROLLERSENSORUPDATE:
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SDL_Log("Controller %d sensor %s: %.2f, %.2f, %.2f\n",
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event.csensor.which,
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@@ -288,13 +343,17 @@ loop(void *arg)
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event.csensor.data[1],
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event.csensor.data[2]);
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break;
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+#endif /* VERBOSE_SENSORS */
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+#define VERBOSE_AXES
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+#ifdef VERBOSE_AXES
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case SDL_CONTROLLERAXISMOTION:
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if (event.caxis.value <= (-SDL_JOYSTICK_AXIS_MAX / 2) || event.caxis.value >= (SDL_JOYSTICK_AXIS_MAX / 2)) {
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SetController(event.caxis.which);
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}
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SDL_Log("Controller %d axis %s changed to %d\n", event.caxis.which, SDL_GameControllerGetStringForAxis((SDL_GameControllerAxis)event.caxis.axis), event.caxis.value);
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break;
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+#endif /* VERBOSE_AXES */
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case SDL_CONTROLLERBUTTONDOWN:
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case SDL_CONTROLLERBUTTONUP:
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@@ -302,6 +361,13 @@ loop(void *arg)
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SetController(event.cbutton.which);
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}
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SDL_Log("Controller %d button %s %s\n", event.cbutton.which, SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
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+
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+ /* Cycle PS5 trigger effects when the microphone button is pressed */
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+ if (event.type == SDL_CONTROLLERBUTTONDOWN &&
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+ event.cbutton.button == SDL_CONTROLLER_BUTTON_MISC1 &&
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+ SDL_GameControllerGetType(gamecontroller) == SDL_CONTROLLER_TYPE_PS5) {
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+ CyclePS5TriggerEffect();
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+ }
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break;
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case SDL_KEYDOWN:
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@@ -408,23 +474,25 @@ loop(void *arg)
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}
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}
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- /* Update rumble based on trigger state */
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- {
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- Sint16 left = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERLEFT);
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- Sint16 right = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
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- Uint16 low_frequency_rumble = ConvertAxisToRumble(left);
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- Uint16 high_frequency_rumble = ConvertAxisToRumble(right);
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- SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250);
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- }
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+ if (trigger_effect == 0) {
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+ /* Update rumble based on trigger state */
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+ {
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+ Sint16 left = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERLEFT);
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+ Sint16 right = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
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+ Uint16 low_frequency_rumble = ConvertAxisToRumble(left);
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+ Uint16 high_frequency_rumble = ConvertAxisToRumble(right);
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+ SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250);
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+ }
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- /* Update trigger rumble based on thumbstick state */
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- {
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- Sint16 left = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY);
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- Sint16 right = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_RIGHTY);
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- Uint16 left_rumble = ConvertAxisToRumble(~left);
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- Uint16 right_rumble = ConvertAxisToRumble(~right);
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+ /* Update trigger rumble based on thumbstick state */
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+ {
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+ Sint16 left = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY);
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+ Sint16 right = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_RIGHTY);
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+ Uint16 left_rumble = ConvertAxisToRumble(~left);
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+ Uint16 right_rumble = ConvertAxisToRumble(~right);
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- SDL_GameControllerRumbleTriggers(gamecontroller, left_rumble, right_rumble, 250);
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+ SDL_GameControllerRumbleTriggers(gamecontroller, left_rumble, right_rumble, 250);
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+ }
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}
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}
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@@ -577,6 +645,12 @@ main(int argc, char *argv[])
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}
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#endif
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+ /* Reset trigger state */
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+ if (trigger_effect != 0) {
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+ trigger_effect = -1;
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+ CyclePS5TriggerEffect();
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+ }
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+
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SDL_DestroyRenderer(screen);
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SDL_DestroyWindow(window);
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SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
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