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Renamed *FromInstanceID() to *FromID()

Sam Lantinga 9 months ago
parent
commit
d154b37b41

+ 4 - 4
docs/README-migration.md

@@ -574,7 +574,7 @@ The following functions have been renamed:
 * SDL_GameControllerAddMappingsFromFile() => SDL_AddGamepadMappingsFromFile()
 * SDL_GameControllerAddMappingsFromRW() => SDL_AddGamepadMappingsFromIO()
 * SDL_GameControllerClose() => SDL_CloseGamepad()
-* SDL_GameControllerFromInstanceID() => SDL_GetGamepadFromInstanceID()
+* SDL_GameControllerFromInstanceID() => SDL_GetGamepadFromID()
 * SDL_GameControllerFromPlayerIndex() => SDL_GetGamepadFromPlayerIndex()
 * SDL_GameControllerGetAppleSFSymbolsNameForAxis() => SDL_GetGamepadAppleSFSymbolsNameForAxis()
 * SDL_GameControllerGetAppleSFSymbolsNameForButton() => SDL_GetGamepadAppleSFSymbolsNameForButton()
@@ -743,7 +743,7 @@ The following functions have been renamed:
 The following functions have been removed:
 * SDL_HapticIndex() - replaced with SDL_GetHapticID()
 * SDL_HapticName() - replaced with SDL_GetHapticNameFromID()
-* SDL_HapticOpened() - replaced with SDL_GetHapticFromInstanceID()
+* SDL_HapticOpened() - replaced with SDL_GetHapticFromID()
 * SDL_NumHaptics() - replaced with SDL_GetHaptics()
 
 ## SDL_hints.h
@@ -855,7 +855,7 @@ The following functions have been renamed:
 * SDL_JoystickAttachVirtualEx() => SDL_AttachVirtualJoystick()
 * SDL_JoystickClose() => SDL_CloseJoystick()
 * SDL_JoystickDetachVirtual() => SDL_DetachVirtualJoystick()
-* SDL_JoystickFromInstanceID() => SDL_GetJoystickFromInstanceID()
+* SDL_JoystickFromInstanceID() => SDL_GetJoystickFromID()
 * SDL_JoystickFromPlayerIndex() => SDL_GetJoystickFromPlayerIndex()
 * SDL_JoystickGetAttached() => SDL_JoystickConnected()
 * SDL_JoystickGetAxis() => SDL_GetJoystickAxis()
@@ -1587,7 +1587,7 @@ Removed SDL_SensorGetDataWithTimestamp(), if you want timestamps for the sensor
 
 The following functions have been renamed:
 * SDL_SensorClose() => SDL_CloseSensor()
-* SDL_SensorFromInstanceID() => SDL_GetSensorFromInstanceID()
+* SDL_SensorFromInstanceID() => SDL_GetSensorFromID()
 * SDL_SensorGetData() => SDL_GetSensorData()
 * SDL_SensorGetInstanceID() => SDL_GetSensorID()
 * SDL_SensorGetName() => SDL_GetSensorName()

+ 4 - 4
include/SDL3/SDL_gamepad.h

@@ -626,7 +626,7 @@ extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionFromID(SDL_Joysti
  *
  * \sa SDL_GetGamepadType
  * \sa SDL_GetGamepads
- * \sa SDL_GetRealGamepadInstanceType
+ * \sa SDL_GetRealGamepadTypeFromID
  */
 extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id);
 
@@ -644,7 +644,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromID(SDL_Joystic
  * \sa SDL_GetGamepads
  * \sa SDL_GetRealGamepadType
  */
-extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the mapping of a gamepad.
@@ -686,7 +686,7 @@ extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_OpenGamepad(SDL_JoystickID instance
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromInstanceID(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the SDL_Gamepad associated with a player index.
@@ -800,7 +800,7 @@ extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *game
  *
  * \since This function is available since SDL 3.0.0.
  *
- * \sa SDL_GetRealGamepadInstanceType
+ * \sa SDL_GetRealGamepadTypeFromID
  */
 extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad);
 

+ 1 - 1
include/SDL3/SDL_haptic.h

@@ -998,7 +998,7 @@ extern SDL_DECLSPEC SDL_Haptic *SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id)
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC SDL_Haptic *SDLCALL SDL_GetHapticFromInstanceID(SDL_HapticID instance_id);
+extern SDL_DECLSPEC SDL_Haptic *SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id);
 
 /**
  * Get the instance ID of an opened haptic device.

+ 1 - 1
include/SDL3/SDL_joystick.h

@@ -382,7 +382,7 @@ extern SDL_DECLSPEC SDL_Joystick *SDLCALL SDL_OpenJoystick(SDL_JoystickID instan
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromInstanceID(SDL_JoystickID instance_id);
+extern SDL_DECLSPEC SDL_Joystick *SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id);
 
 /**
  * Get the SDL_Joystick associated with a player index.

+ 6 - 6
include/SDL3/SDL_oldnames.h

@@ -221,7 +221,7 @@
 #define SDL_GameControllerBindType SDL_GamepadBindingType
 #define SDL_GameControllerButton SDL_GamepadButton
 #define SDL_GameControllerClose SDL_CloseGamepad
-#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
+#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID
 #define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
 #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
 #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
@@ -307,7 +307,7 @@
 #define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick
 #define SDL_JoystickClose SDL_CloseJoystick
 #define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
-#define SDL_JoystickFromInstanceID SDL_GetJoystickFromInstanceID
+#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID
 #define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
 #define SDL_JoystickGetAttached SDL_JoystickConnected
 #define SDL_JoystickGetAxis SDL_GetJoystickAxis
@@ -564,7 +564,7 @@
 
 /* ##SDL_sensor.h */
 #define SDL_SensorClose SDL_CloseSensor
-#define SDL_SensorFromInstanceID SDL_GetSensorFromInstanceID
+#define SDL_SensorFromInstanceID SDL_GetSensorFromID
 #define SDL_SensorGetData SDL_GetSensorData
 #define SDL_SensorGetInstanceID SDL_GetSensorID
 #define SDL_SensorGetName SDL_GetSensorName
@@ -818,7 +818,7 @@
 #define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
 #define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
 #define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
-#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
+#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID
 #define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
 #define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
 #define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
@@ -905,7 +905,7 @@
 #define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick
 #define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
 #define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
-#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromInstanceID
+#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID
 #define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
 #define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
 #define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
@@ -1162,7 +1162,7 @@
 
 /* ##SDL_sensor.h */
 #define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
-#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromInstanceID
+#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID
 #define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
 #define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID
 #define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName

+ 1 - 1
include/SDL3/SDL_sensor.h

@@ -213,7 +213,7 @@ extern SDL_DECLSPEC SDL_Sensor *SDLCALL SDL_OpenSensor(SDL_SensorID instance_id)
  *
  * \since This function is available since SDL 3.0.0.
  */
-extern SDL_DECLSPEC SDL_Sensor *SDLCALL SDL_GetSensorFromInstanceID(SDL_SensorID instance_id);
+extern SDL_DECLSPEC SDL_Sensor *SDLCALL SDL_GetSensorFromID(SDL_SensorID instance_id);
 
 /**
  * Get the properties associated with a sensor.

+ 5 - 5
src/dynapi/SDL_dynapi.sym

@@ -240,7 +240,7 @@ SDL3_0.0.0 {
     SDL_GetGamepadButtonLabelForType;
     SDL_GetGamepadConnectionState;
     SDL_GetGamepadFirmwareVersion;
-    SDL_GetGamepadFromInstanceID;
+    SDL_GetGamepadFromID;
     SDL_GetGamepadFromPlayerIndex;
     SDL_GetGamepadGUIDFromID;
     SDL_GetGamepadID;
@@ -280,7 +280,7 @@ SDL3_0.0.0 {
     SDL_GetGrabbedWindow;
     SDL_GetHapticEffectStatus;
     SDL_GetHapticFeatures;
-    SDL_GetHapticFromInstanceID;
+    SDL_GetHapticFromID;
     SDL_GetHapticID;
     SDL_GetHapticName;
     SDL_GetHapticNameFromID;
@@ -296,7 +296,7 @@ SDL3_0.0.0 {
     SDL_GetJoystickButton;
     SDL_GetJoystickConnectionState;
     SDL_GetJoystickFirmwareVersion;
-    SDL_GetJoystickFromInstanceID;
+    SDL_GetJoystickFromID;
     SDL_GetJoystickFromPlayerIndex;
     SDL_GetJoystickGUID;
     SDL_GetJoystickGUIDFromID;
@@ -379,7 +379,7 @@ SDL3_0.0.0 {
     SDL_GetPropertyType;
     SDL_GetRGB;
     SDL_GetRGBA;
-    SDL_GetRealGamepadInstanceType;
+    SDL_GetRealGamepadTypeFromID;
     SDL_GetRealGamepadType;
     SDL_GetRectAndLineIntersection;
     SDL_GetRectAndLineIntersectionFloat;
@@ -418,7 +418,7 @@ SDL3_0.0.0 {
     SDL_GetScancodeName;
     SDL_GetSemaphoreValue;
     SDL_GetSensorData;
-    SDL_GetSensorFromInstanceID;
+    SDL_GetSensorFromID;
     SDL_GetSensorID;
     SDL_GetSensorName;
     SDL_GetSensorNameFromID;

+ 5 - 5
src/dynapi/SDL_dynapi_overrides.h

@@ -265,7 +265,7 @@
 #define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL
 #define SDL_GetGamepadConnectionState SDL_GetGamepadConnectionState_REAL
 #define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL
-#define SDL_GetGamepadFromInstanceID SDL_GetGamepadFromInstanceID_REAL
+#define SDL_GetGamepadFromID SDL_GetGamepadFromID_REAL
 #define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL
 #define SDL_GetGamepadGUIDFromID SDL_GetGamepadGUIDFromID_REAL
 #define SDL_GetGamepadID SDL_GetGamepadID_REAL
@@ -305,7 +305,7 @@
 #define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
 #define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL
 #define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL
-#define SDL_GetHapticFromInstanceID SDL_GetHapticFromInstanceID_REAL
+#define SDL_GetHapticFromID SDL_GetHapticFromID_REAL
 #define SDL_GetHapticID SDL_GetHapticID_REAL
 #define SDL_GetHapticName SDL_GetHapticName_REAL
 #define SDL_GetHapticNameFromID SDL_GetHapticNameFromID_REAL
@@ -321,7 +321,7 @@
 #define SDL_GetJoystickButton SDL_GetJoystickButton_REAL
 #define SDL_GetJoystickConnectionState SDL_GetJoystickConnectionState_REAL
 #define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL
-#define SDL_GetJoystickFromInstanceID SDL_GetJoystickFromInstanceID_REAL
+#define SDL_GetJoystickFromID SDL_GetJoystickFromID_REAL
 #define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL
 #define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL
 #define SDL_GetJoystickGUIDFromID SDL_GetJoystickGUIDFromID_REAL
@@ -404,7 +404,7 @@
 #define SDL_GetPropertyType SDL_GetPropertyType_REAL
 #define SDL_GetRGB SDL_GetRGB_REAL
 #define SDL_GetRGBA SDL_GetRGBA_REAL
-#define SDL_GetRealGamepadInstanceType SDL_GetRealGamepadInstanceType_REAL
+#define SDL_GetRealGamepadTypeFromID SDL_GetRealGamepadTypeFromID_REAL
 #define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
 #define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL
 #define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL
@@ -443,7 +443,7 @@
 #define SDL_GetScancodeName SDL_GetScancodeName_REAL
 #define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
 #define SDL_GetSensorData SDL_GetSensorData_REAL
-#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
+#define SDL_GetSensorFromID SDL_GetSensorFromID_REAL
 #define SDL_GetSensorID SDL_GetSensorID_REAL
 #define SDL_GetSensorName SDL_GetSensorName_REAL
 #define SDL_GetSensorNameFromID SDL_GetSensorNameFromID_REAL

+ 5 - 5
src/dynapi/SDL_dynapi_procs.h

@@ -285,7 +285,7 @@ SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a
 SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_Gamepad *a),(a),return)
 SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return)
-SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromInstanceID,(SDL_JoystickID a),(a),return)
+SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
 SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
@@ -325,7 +325,7 @@ SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return)
 SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
 SDL_DYNAPI_PROC(int,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return)
 SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return)
-SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromInstanceID,(SDL_HapticID a),(a),return)
+SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return)
 SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameFromID,(SDL_HapticID a),(a),return)
@@ -341,7 +341,7 @@ SDL_DYNAPI_PROC(int,SDL_GetJoystickBall,(SDL_Joystick *a, int b, int *c, int *d)
 SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetJoystickConnectionState,(SDL_Joystick *a),(a),return)
 SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return)
-SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromInstanceID,(SDL_JoystickID a),(a),return)
+SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return)
 SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return)
 SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetJoystickGUIDFromID,(SDL_JoystickID a),(a),return)
@@ -424,7 +424,7 @@ SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
 SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
 SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
-SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadInstanceType,(SDL_JoystickID a),(a),return)
+SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeFromID,(SDL_JoystickID a),(a),return)
 SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
@@ -463,7 +463,7 @@ SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
 SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
-SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return)
+SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromID,(SDL_SensorID a),(a),return)
 SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return)
 SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameFromID,(SDL_SensorID a),(a),return)

+ 1 - 1
src/haptic/SDL_haptic.c

@@ -166,7 +166,7 @@ SDL_Haptic *SDL_OpenHaptic(SDL_HapticID instance_id)
     return haptic;
 }
 
-SDL_Haptic *SDL_GetHapticFromInstanceID(SDL_HapticID instance_id)
+SDL_Haptic *SDL_GetHapticFromID(SDL_HapticID instance_id)
 {
     SDL_Haptic *haptic;
 

+ 6 - 6
src/joystick/SDL_gamepad.c

@@ -558,7 +558,7 @@ static void PopMappingChangeTracking(void)
         for (i = 0; tracker->joysticks[i]; ++i) {
             /* Looking up the new mapping might create one and associate it with the gamepad (and generate events) */
             SDL_JoystickID joystick = tracker->joysticks[i];
-            SDL_Gamepad *gamepad = SDL_GetGamepadFromInstanceID(joystick);
+            SDL_Gamepad *gamepad = SDL_GetGamepadFromID(joystick);
             GamepadMapping_t *new_mapping = SDL_PrivateGetGamepadMapping(joystick, SDL_FALSE);
             GamepadMapping_t *old_mapping = gamepad ? gamepad->mapping : tracker->joystick_mappings[i];
 
@@ -1324,7 +1324,7 @@ static void SDL_UpdateGamepadType(SDL_Gamepad *gamepad)
         }
     }
     if (gamepad->type == SDL_GAMEPAD_TYPE_UNKNOWN) {
-        gamepad->type = SDL_GetRealGamepadInstanceType(gamepad->joystick->instance_id);
+        gamepad->type = SDL_GetRealGamepadTypeFromID(gamepad->joystick->instance_id);
     }
 }
 
@@ -2497,10 +2497,10 @@ SDL_GamepadType SDL_GetGamepadTypeFromID(SDL_JoystickID instance_id)
     if (type != SDL_GAMEPAD_TYPE_UNKNOWN) {
         return type;
     }
-    return SDL_GetRealGamepadInstanceType(instance_id);
+    return SDL_GetRealGamepadTypeFromID(instance_id);
 }
 
-SDL_GamepadType SDL_GetRealGamepadInstanceType(SDL_JoystickID instance_id)
+SDL_GamepadType SDL_GetRealGamepadTypeFromID(SDL_JoystickID instance_id)
 {
     SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN;
     const SDL_SteamVirtualGamepadInfo *info;
@@ -3506,7 +3506,7 @@ SDL_Joystick *SDL_GetGamepadJoystick(SDL_Gamepad *gamepad)
 /*
  * Return the SDL_Gamepad associated with an instance id.
  */
-SDL_Gamepad *SDL_GetGamepadFromInstanceID(SDL_JoystickID joyid)
+SDL_Gamepad *SDL_GetGamepadFromID(SDL_JoystickID joyid)
 {
     SDL_Gamepad *gamepad;
 
@@ -3534,7 +3534,7 @@ SDL_Gamepad *SDL_GetGamepadFromPlayerIndex(int player_index)
     {
         SDL_Joystick *joystick = SDL_GetJoystickFromPlayerIndex(player_index);
         if (joystick) {
-            retval = SDL_GetGamepadFromInstanceID(joystick->instance_id);
+            retval = SDL_GetGamepadFromID(joystick->instance_id);
         }
     }
     SDL_UnlockJoysticks();

+ 1 - 1
src/joystick/SDL_joystick.c

@@ -1585,7 +1585,7 @@ SDL_JoystickID SDL_GetJoystickID(SDL_Joystick *joystick)
 /*
  * Return the SDL_Joystick associated with an instance id.
  */
-SDL_Joystick *SDL_GetJoystickFromInstanceID(SDL_JoystickID instance_id)
+SDL_Joystick *SDL_GetJoystickFromID(SDL_JoystickID instance_id)
 {
     SDL_Joystick *joystick;
 

+ 2 - 2
src/joystick/hidapi/SDL_hidapi_gamecube.c

@@ -220,7 +220,7 @@ static void HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device
         return; /* How do we handle this packet? */
     }
 
-    joystick = SDL_GetJoystickFromInstanceID(ctx->joysticks[i]);
+    joystick = SDL_GetJoystickFromID(ctx->joysticks[i]);
     if (!joystick) {
         /* Hasn't been opened yet, skip */
         return;
@@ -295,7 +295,7 @@ static void HIDAPI_DriverGameCube_HandleNintendoPacket(SDL_HIDAPI_Device *device
                 ResetAxisRange(ctx, i);
                 HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
             }
-            joystick = SDL_GetJoystickFromInstanceID(ctx->joysticks[i]);
+            joystick = SDL_GetJoystickFromID(ctx->joysticks[i]);
 
             /* Hasn't been opened yet, skip */
             if (!joystick) {

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_luna.c

@@ -356,7 +356,7 @@ static SDL_bool HIDAPI_DriverLuna_UpdateDevice(SDL_HIDAPI_Device *device)
     int size = 0;
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     } else {
         return SDL_FALSE;
     }

+ 3 - 3
src/joystick/hidapi/SDL_hidapi_ps3.c

@@ -520,7 +520,7 @@ static SDL_bool HIDAPI_DriverPS3_UpdateDevice(SDL_HIDAPI_Device *device)
     int size;
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     } else {
         return SDL_FALSE;
     }
@@ -958,7 +958,7 @@ static SDL_bool HIDAPI_DriverPS3ThirdParty_UpdateDevice(SDL_HIDAPI_Device *devic
     int size;
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     } else {
         return SDL_FALSE;
     }
@@ -1297,7 +1297,7 @@ static SDL_bool HIDAPI_DriverPS3SonySixaxis_UpdateDevice(SDL_HIDAPI_Device *devi
     int size;
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     } else {
         return SDL_FALSE;
     }

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_ps4.c

@@ -1256,7 +1256,7 @@ static SDL_bool HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
     Uint64 now = SDL_GetTicks();
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     }
 
     while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_ps5.c

@@ -1492,7 +1492,7 @@ static SDL_bool HIDAPI_DriverPS5_UpdateDevice(SDL_HIDAPI_Device *device)
     Uint64 now = SDL_GetTicks();
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     }
 
     while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_shield.c

@@ -471,7 +471,7 @@ static SDL_bool HIDAPI_DriverShield_UpdateDevice(SDL_HIDAPI_Device *device)
     ShieldCommandReport_t *cmd_resp_report;
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     } else {
         return SDL_FALSE;
     }

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_stadia.c

@@ -266,7 +266,7 @@ static SDL_bool HIDAPI_DriverStadia_UpdateDevice(SDL_HIDAPI_Device *device)
     int size = 0;
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     } else {
         return SDL_FALSE;
     }

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_steam.c

@@ -1092,7 +1092,7 @@ static SDL_bool HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
     SDL_Joystick *joystick = NULL;
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     } else {
         return SDL_FALSE;
     }

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_steamdeck.c

@@ -317,7 +317,7 @@ static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
     ValveInReport_t *pInReport = (ValveInReport_t *)data;
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
         if (joystick == NULL) {
             return SDL_FALSE;
         }

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_switch.c

@@ -2562,7 +2562,7 @@ static SDL_bool HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
     Uint64 now = SDL_GetTicks();
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     }
 
     while ((size = ReadInput(ctx)) > 0) {

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_wii.c

@@ -1517,7 +1517,7 @@ static SDL_bool HIDAPI_DriverWii_UpdateDevice(SDL_HIDAPI_Device *device)
     Uint64 now;
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     } else {
         return SDL_FALSE;
     }

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_xbox360.c

@@ -337,7 +337,7 @@ static SDL_bool HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
     int size = 0;
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     } else {
         return SDL_FALSE;
     }

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_xbox360w.c

@@ -294,7 +294,7 @@ static SDL_bool HIDAPI_DriverXbox360W_UpdateDevice(SDL_HIDAPI_Device *device)
     int size;
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     }
 
     while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {

+ 1 - 1
src/joystick/hidapi/SDL_hidapi_xboxone.c

@@ -1574,7 +1574,7 @@ static SDL_bool HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
     int size;
 
     if (device->num_joysticks > 0) {
-        joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
+        joystick = SDL_GetJoystickFromID(device->joysticks[0]);
     } else {
         return SDL_FALSE;
     }

+ 3 - 3
src/joystick/hidapi/SDL_hidapijoystick.c

@@ -679,7 +679,7 @@ static void HIDAPI_UpdateJoystickSerial(SDL_HIDAPI_Device *device)
     SDL_AssertJoysticksLocked();
 
     for (i = 0; i < device->num_joysticks; ++i) {
-        SDL_Joystick *joystick = SDL_GetJoystickFromInstanceID(device->joysticks[i]);
+        SDL_Joystick *joystick = SDL_GetJoystickFromID(device->joysticks[i]);
         if (joystick && device->serial) {
             SDL_free(joystick->serial);
             joystick->serial = SDL_strdup(device->serial);
@@ -834,7 +834,7 @@ void HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joyst
 
     for (i = 0; i < device->num_joysticks; ++i) {
         if (device->joysticks[i] == joystickID) {
-            SDL_Joystick *joystick = SDL_GetJoystickFromInstanceID(joystickID);
+            SDL_Joystick *joystick = SDL_GetJoystickFromID(joystickID);
             if (joystick) {
                 HIDAPI_JoystickClose(joystick);
             }
@@ -899,7 +899,7 @@ void HIDAPI_UpdateDeviceProperties(SDL_HIDAPI_Device *device)
     SDL_LockJoysticks();
 
     for (i = 0; i < device->num_joysticks; ++i) {
-        SDL_Joystick *joystick = SDL_GetJoystickFromInstanceID(device->joysticks[i]);
+        SDL_Joystick *joystick = SDL_GetJoystickFromID(device->joysticks[i]);
         if (joystick) {
             HIDAPI_UpdateJoystickProperties(device, joystick);
         }

+ 1 - 1
src/sensor/SDL_sensor.c

@@ -361,7 +361,7 @@ SDL_Sensor *SDL_OpenSensor(SDL_SensorID instance_id)
 /*
  * Find the SDL_Sensor that owns this instance id
  */
-SDL_Sensor *SDL_GetSensorFromInstanceID(SDL_SensorID instance_id)
+SDL_Sensor *SDL_GetSensorFromID(SDL_SensorID instance_id)
 {
     SDL_Sensor *sensor;
 

+ 1 - 1
test/testsensor.c

@@ -37,7 +37,7 @@ static const char *GetSensorTypeString(SDL_SensorType type)
 
 static void HandleSensorEvent(SDL_SensorEvent *event)
 {
-    SDL_Sensor *sensor = SDL_GetSensorFromInstanceID(event->which);
+    SDL_Sensor *sensor = SDL_GetSensorFromID(event->which);
     if (!sensor) {
         SDL_Log("Couldn't get sensor for sensor event\n");
         return;