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Updated Dynamic API jumptable.

Ryan C. Gordon 11 yıl önce
ebeveyn
işleme
d16e630160

+ 1 - 0
src/dynapi/SDL_dynapi_overrides.h

@@ -569,3 +569,4 @@
 #define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
 #define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
 #define SDL_vsscanf SDL_vsscanf_REAL
+#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL

+ 1 - 0
src/dynapi/SDL_dynapi_procs.h

@@ -597,3 +597,4 @@ SDL_DYNAPI_PROC(int,SDL_GL_GetSwapInterval,(void),(),return)
 SDL_DYNAPI_PROC(void,SDL_GL_SwapWindow,(SDL_Window *a),(a),)
 SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
 SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
+SDL_DYNAPI_PROC(int,SDL_GameControllerAddMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)