|
@@ -163,6 +163,10 @@ WatchGameController(SDL_GameController * gamecontroller)
|
|
|
const size_t titlelen = SDL_strlen(basetitle) + SDL_strlen(name) + 1;
|
|
|
char *title = (char *)SDL_malloc(titlelen);
|
|
|
SDL_Window *window = NULL;
|
|
|
+
|
|
|
+ retval = SDL_FALSE;
|
|
|
+ done = SDL_FALSE;
|
|
|
+
|
|
|
if (title) {
|
|
|
SDL_snprintf(title, titlelen, "%s%s", basetitle, name);
|
|
|
}
|
|
@@ -219,6 +223,10 @@ WatchGameController(SDL_GameController * gamecontroller)
|
|
|
#endif
|
|
|
|
|
|
SDL_DestroyRenderer(screen);
|
|
|
+ screen = NULL;
|
|
|
+ background = NULL;
|
|
|
+ button = NULL;
|
|
|
+ axis = NULL;
|
|
|
SDL_DestroyWindow(window);
|
|
|
return retval;
|
|
|
}
|