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@@ -50,6 +50,8 @@ static SDL_Renderer *PSP_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void PSP_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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static int PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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+static int PSP_SetTextureColorMod(SDL_Renderer * renderer,
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+ SDL_Texture * texture);
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static int PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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@@ -359,6 +361,7 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->WindowEvent = PSP_WindowEvent;
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renderer->CreateTexture = PSP_CreateTexture;
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+ renderer->SetTextureColorMod = PSP_SetTextureColorMod;
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renderer->UpdateTexture = PSP_UpdateTexture;
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renderer->LockTexture = PSP_LockTexture;
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renderer->UnlockTexture = PSP_UnlockTexture;
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@@ -501,6 +504,11 @@ PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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return 0;
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}
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+static int
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+PSP_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
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+{
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+ return SDL_Unsupported();
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+}
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void
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TextureActivate(SDL_Texture * texture)
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