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Add SDL_UpdateNVTexture for d3d11 (bug #5430)
(not tested)

Sylvain Becker 4 gadi atpakaļ
vecāks
revīzija
d1f031c8ee
1 mainītis faili ar 25 papildinājumiem un 0 dzēšanām
  1. 25 0
      src/render/direct3d11/SDL_render_d3d11.c

+ 25 - 0
src/render/direct3d11/SDL_render_d3d11.c

@@ -1403,6 +1403,30 @@ D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
     return 0;
 }
 
+static int
+D3D11_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
+                       const SDL_Rect * rect,
+                       const Uint8 *Yplane, int Ypitch,
+                       const Uint8 *UVplane, int UVpitch)
+{
+    D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->driverdata;
+    D3D11_TextureData *textureData = (D3D11_TextureData *)texture->driverdata;
+
+    if (!textureData) {
+        SDL_SetError("Texture is not currently available");
+        return -1;
+    }
+
+    if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTexture, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch) < 0) {
+        return -1;
+    }
+
+    if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, SDL_BYTESPERPIXEL(texture->format), rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, UVplane, UVpitch / 2) < 0) {
+        return -1;
+    }
+    return 0;
+}
+
 static int
 D3D11_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                   const SDL_Rect * rect, void **pixels, int *pitch)
@@ -2516,6 +2540,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
     renderer->CreateTexture = D3D11_CreateTexture;
     renderer->UpdateTexture = D3D11_UpdateTexture;
     renderer->UpdateTextureYUV = D3D11_UpdateTextureYUV;
+    renderer->UpdateTextureNV = D3D11_UpdateTextureNV;
     renderer->LockTexture = D3D11_LockTexture;
     renderer->UnlockTexture = D3D11_UnlockTexture;
     renderer->SetTextureScaleMode = D3D11_SetTextureScaleMode;