|
@@ -32,6 +32,7 @@ General:
|
|
|
* Added SDL_HasLSX() and SDL_HasLASX() to detect LoongArch SIMD support
|
|
|
* Added SDL_GetOriginalMemoryFunctions()
|
|
|
* Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound
|
|
|
+* Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble
|
|
|
|
|
|
Windows:
|
|
|
* Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to retrieve the D3D12 device associated with it
|