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testhaptic.c, testjoystick.c: fixed -Wshadow warnings.

Ozkan Sezer 3 년 전
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d2871a348b
2개의 변경된 파일18개의 추가작업 그리고 18개의 파일을 삭제
  1. 4 4
      test/testhaptic.c
  2. 14 14
      test/testjoystick.c

+ 4 - 4
test/testhaptic.c

@@ -25,7 +25,7 @@ static SDL_Haptic *haptic;
  * prototypes
  */
 static void abort_execution(void);
-static void HapticPrintSupported(SDL_Haptic * haptic);
+static void HapticPrintSupported(SDL_Haptic *);
 
 
 /**
@@ -310,13 +310,13 @@ abort_execution(void)
  * Displays information about the haptic device.
  */
 static void
-HapticPrintSupported(SDL_Haptic * haptic)
+HapticPrintSupported(SDL_Haptic * ptr)
 {
     unsigned int supported;
 
-    supported = SDL_HapticQuery(haptic);
+    supported = SDL_HapticQuery(ptr);
     SDL_Log("   Supported effects [%d effects, %d playing]:\n",
-           SDL_HapticNumEffects(haptic), SDL_HapticNumEffectsPlaying(haptic));
+           SDL_HapticNumEffects(ptr), SDL_HapticNumEffectsPlaying(ptr));
     if (supported & SDL_HAPTIC_CONSTANT)
         SDL_Log("      constant\n");
     if (supported & SDL_HAPTIC_SINE)

+ 14 - 14
test/testjoystick.c

@@ -38,14 +38,14 @@ static SDL_Joystick *joystick = NULL;
 static SDL_bool done = SDL_FALSE;
 
 static void
-PrintJoystick(SDL_Joystick *joystick)
+PrintJoystick(SDL_Joystick *joy)
 {
     const char *type;
     char guid[64];
 
-    SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
-    SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), guid, sizeof (guid));
-    switch (SDL_JoystickGetType(joystick)) {
+    SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joy)) == joy);
+    SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), guid, sizeof (guid));
+    switch (SDL_JoystickGetType(joy)) {
     case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
         type = "Game Controller";
         break;
@@ -78,18 +78,18 @@ PrintJoystick(SDL_Joystick *joystick)
         break;
     }
     SDL_Log("Joystick\n");
-    SDL_Log("          name: %s\n", SDL_JoystickName(joystick));
+    SDL_Log("          name: %s\n", SDL_JoystickName(joy));
     SDL_Log("          type: %s\n", type);
-    SDL_Log("           LED: %s\n", SDL_JoystickHasLED(joystick) ? "yes" : "no");
-    SDL_Log("        rumble: %s\n", SDL_JoystickHasRumble(joystick) ? "yes" : "no");
-    SDL_Log("trigger rumble: %s\n", SDL_JoystickHasRumbleTriggers(joystick) ? "yes" : "no");
-    SDL_Log("          axes: %d\n", SDL_JoystickNumAxes(joystick));
-    SDL_Log("         balls: %d\n", SDL_JoystickNumBalls(joystick));
-    SDL_Log("          hats: %d\n", SDL_JoystickNumHats(joystick));
-    SDL_Log("       buttons: %d\n", SDL_JoystickNumButtons(joystick));
-    SDL_Log("   instance id: %d\n", SDL_JoystickInstanceID(joystick));
+    SDL_Log("           LED: %s\n", SDL_JoystickHasLED(joy) ? "yes" : "no");
+    SDL_Log("        rumble: %s\n", SDL_JoystickHasRumble(joy) ? "yes" : "no");
+    SDL_Log("trigger rumble: %s\n", SDL_JoystickHasRumbleTriggers(joy) ? "yes" : "no");
+    SDL_Log("          axes: %d\n", SDL_JoystickNumAxes(joy));
+    SDL_Log("         balls: %d\n", SDL_JoystickNumBalls(joy));
+    SDL_Log("          hats: %d\n", SDL_JoystickNumHats(joy));
+    SDL_Log("       buttons: %d\n", SDL_JoystickNumButtons(joy));
+    SDL_Log("   instance id: %d\n", SDL_JoystickInstanceID(joy));
     SDL_Log("          guid: %s\n", guid);
-    SDL_Log("       VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
+    SDL_Log("       VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joy), SDL_JoystickGetProduct(joy));
 }
 
 static void