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dynapi: remove duplicated SDL_LoadWAV entries

Ozkan Sezer před 1 rokem
rodič
revize
d2e005ee13

+ 0 - 1
src/dynapi/SDL_dynapi.sym

@@ -879,7 +879,6 @@ SDL3_0.0.0 {
     SDL_MixAudioFormat;
     SDL_ConvertAudioSamples;
     SDL_GetSilenceValueForFormat;
-    SDL_LoadWAV;
     SDL_PauseAudioDevice;
     SDL_ResumeAudioDevice;
     SDL_AudioDevicePaused;

+ 0 - 1
src/dynapi/SDL_dynapi_overrides.h

@@ -904,7 +904,6 @@
 #define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
 #define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
 #define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL
-#define SDL_LoadWAV SDL_LoadWAV_REAL
 #define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
 #define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL
 #define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL

+ 1 - 1
src/dynapi/SDL_dynapi_procs.h

@@ -932,10 +932,10 @@ SDL_DYNAPI_PROC(int,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_Audio
 SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
 SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_LoadWAV_RW,(SDL_RWops *a, SDL_bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
+SDL_DYNAPI_PROC(int,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return)
 SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
-SDL_DYNAPI_PROC(int,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
 SDL_DYNAPI_PROC(int,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return)
 SDL_DYNAPI_PROC(SDL_bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return)