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Sync SDL3 wiki -> header

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SDL Wiki Bot 3 ماه پیش
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d2fc394a2a
1فایلهای تغییر یافته به همراه12 افزوده شده و 7 حذف شده
  1. 12 7
      include/SDL3/SDL_gpu.h

+ 12 - 7
include/SDL3/SDL_gpu.h

@@ -516,13 +516,18 @@ typedef struct SDL_GPUFence SDL_GPUFence;
  * Specifies the primitive topology of a graphics pipeline.
  *
  * If you are using POINTLIST you must include a point size output in the
- * vertex shader. For HLSL compiling to SPIRV you must decorate a float output
- * with [[vk::builtin("PointSize")]]. FOR GLSL you must set the gl_PointSize
- * builtin. For MSL you must include a float output with the [[point_size]]
- * decorator. Note that sized point topology is totally unsupported on D3D12.
- * Any size other than 1 will be ignored. In general, you should avoid using
- * point topology for both compatibility and performance reasons. You WILL
- * regret using it.
+ * vertex shader.
+ *
+ * - For HLSL compiling to SPIRV you must decorate a float output with
+ *   [[vk::builtin("PointSize")]].
+ * - For GLSL you must set the gl_PointSize builtin.
+ * - For MSL you must include a float output with the [[point_size]]
+ *   decorator.
+ *
+ * Note that sized point topology is totally unsupported on D3D12. Any size
+ * other than 1 will be ignored. In general, you should avoid using point
+ * topology for both compatibility and performance reasons. You WILL regret
+ * using it.
  *
  * \since This enum is available since SDL 3.1.3
  *