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SDL
- fix crash on OSX when removing a device. If the remove happened due to the CFRunLoopRunInMode call in SDL_SYS_JoystickDetect then we would delete the device right away, before SDL_SYS_JoystickUpdate could clean it up. So move the CFRunLoopRunInMode to after the cleanup logic, preventing this case. This does mean that adds and removes of joysticks now take 1 extra frame to show up.

Alfred Reynolds %!s(int64=10) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 6 adicións e 4 borrados
  1. 6 4
      src/joystick/darwin/SDL_sysjoystick.c

+ 6 - 4
src/joystick/darwin/SDL_sysjoystick.c

@@ -560,10 +560,6 @@ SDL_SYS_NumJoysticks()
 void
 SDL_SYS_JoystickDetect()
 {
-    while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
-        /* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
-    }
-
     if (s_bDeviceAdded || s_bDeviceRemoved) {
         recDevice *device = gpDeviceList;
         s_bDeviceAdded = SDL_FALSE;
@@ -613,6 +609,12 @@ SDL_SYS_JoystickDetect()
             }
         }
     }
+
+	// run this after the checks above so we don't set device->removed and delete the device before
+	// SDL_SYS_JoystickUpdate can run to clean up the SDL_Joystick object that owns this device
+	while (CFRunLoopRunInMode(SDL_JOYSTICK_RUNLOOP_MODE,0,TRUE) == kCFRunLoopRunHandledSource) {
+		/* no-op. Pending callbacks will fire in CFRunLoopRunInMode(). */
+	}
 }
 
 /* Function to get the device-dependent name of a joystick */