(otherwise render targets may fail, etc...the check is a legacy helper for iOS apps that crash if you try to use OpenGL while in the background.)
@@ -3758,10 +3758,12 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
size_indices = 0;
}
+#if DONT_DRAW_WHILE_HIDDEN
/* Don't draw while we're hidden */
if (renderer->hidden) {
return 0;
+#endif
if (num_vertices < 3) {