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@@ -515,6 +515,13 @@ typedef struct SDL_GPUFence SDL_GPUFence;
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/**
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* Specifies the primitive topology of a graphics pipeline.
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*
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+ * If you are using POINTLIST you must include a point size output in the vertex shader.
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+ * For HLSL compiling to SPIRV you must decorate a float output with [[vk::builtin("PointSize")]].
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+ * FOR GLSL you must set the gl_PointSize builtin.
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+ * For MSL you must include a float output with the [[point_size]] decorator.
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+ * Note that sized point topology is totally unsupported on D3D12. Any size other than 1 will be ignored.
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+ * In general, you should avoid using point topology for both compatibility and performance reasons. You WILL regret using it.
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+ *
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* \since This enum is available since SDL 3.1.3
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*
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* \sa SDL_CreateGPUGraphicsPipeline
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