|
@@ -144,7 +144,6 @@ int32 BE_DrawThread(void *data) {
|
|
|
/* Blit each clipping rectangle */
|
|
|
bscreen.WaitForRetrace();
|
|
|
for(i = 0; i < numClips; ++i) {
|
|
|
- clipping_rect rc = clips[i];
|
|
|
/* Get addresses of the start of each clipping rectangle */
|
|
|
int32 width = clips[i].right - clips[i].left + 1;
|
|
|
int32 height = clips[i].bottom - clips[i].top + 1;
|
|
@@ -200,6 +199,7 @@ void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window) {
|
|
|
* The specific issues have since become rare enough that they may have been
|
|
|
* solved, but I doubt it- they were pretty sporadic before now.
|
|
|
*/
|
|
|
+#ifndef DRAWTHREAD
|
|
|
static int32 BE_UpdateOnce(SDL_Window *window) {
|
|
|
SDL_BWin *bwin = _ToBeWin(window);
|
|
|
BScreen bscreen;
|
|
@@ -225,7 +225,6 @@ static int32 BE_UpdateOnce(SDL_Window *window) {
|
|
|
/* Blit each clipping rectangle */
|
|
|
bscreen.WaitForRetrace();
|
|
|
for(i = 0; i < numClips; ++i) {
|
|
|
- clipping_rect rc = clips[i];
|
|
|
/* Get addresses of the start of each clipping rectangle */
|
|
|
int32 width = clips[i].right - clips[i].left + 1;
|
|
|
int32 height = clips[i].bottom - clips[i].top + 1;
|
|
@@ -247,6 +246,7 @@ static int32 BE_UpdateOnce(SDL_Window *window) {
|
|
|
}
|
|
|
return 0;
|
|
|
}
|
|
|
+#endif
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
}
|