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Textures need to be freed before renderers

Sam Lantinga 11 年之前
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d75498f6be
共有 1 個文件被更改,包括 9 次插入9 次删除
  1. 9 9
      src/test/SDL_test_common.c

+ 9 - 9
src/test/SDL_test_common.c

@@ -951,7 +951,7 @@ SDLTest_PrintEvent(SDL_Event * event)
 {
     if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) {
         /* Mouse and finger motion are really spammy */
-        return;
+        //return;
     }
 
     fprintf(stderr, "SDL EVENT: ");
@@ -1416,14 +1416,6 @@ SDLTest_CommonQuit(SDLTest_CommonState * state)
     int i;
 
     SDL_free(state->windows);
-    if (state->renderers) {
-        for (i = 0; i < state->num_windows; ++i) {
-            if (state->renderers[i]) {
-                SDL_DestroyRenderer(state->renderers[i]);
-            }
-        }
-        SDL_free(state->renderers);
-    }
     if (state->targets) {
         for (i = 0; i < state->num_windows; ++i) {
             if (state->targets[i]) {
@@ -1432,6 +1424,14 @@ SDLTest_CommonQuit(SDLTest_CommonState * state)
         }
         SDL_free(state->targets);
     }
+    if (state->renderers) {
+        for (i = 0; i < state->num_windows; ++i) {
+            if (state->renderers[i]) {
+                SDL_DestroyRenderer(state->renderers[i]);
+            }
+        }
+        SDL_free(state->renderers);
+    }
     if (state->flags & SDL_INIT_VIDEO) {
         SDL_VideoQuit();
     }